public override void LoadFromResponse(string apiname, dynamic data) { base.LoadFromResponse(apiname, (object)data); JetBaseAirAttack = new PhaseJetBaseAirAttack(this, "噴式基地航空隊攻撃"); JetAirBattle = new PhaseJetAirBattle(this, "噴式航空戦"); BaseAirAttack = new PhaseBaseAirAttack(this, "基地航空隊攻撃"); FriendlySupportInfo = new PhaseFriendlySupportInfo(this, "友軍艦隊"); FriendlyAirBattle = new PhaseFriendlyAirBattle(this, "友軍支援航空攻撃"); AirBattle = new PhaseAirBattle(this, "第一次航空戦"); Support = new PhaseSupport(this, "支援攻撃"); AirBattle2 = new PhaseAirBattle(this, "第二次航空戦", "2"); foreach (var phase in GetPhases()) { phase.EmulateBattle(_resultHPs, _attackDamages); } }
public override void LoadFromResponse(string apiname, dynamic data) { base.LoadFromResponse(apiname, (object)data); JetBaseAirAttack = new PhaseJetBaseAirAttack(this, "噴式基地航空隊攻撃"); JetAirBattle = new PhaseJetAirBattle(this, "噴式航空戦"); BaseAirAttack = new PhaseBaseAirAttack(this, "基地航空隊攻撃"); FriendlySupportInfo = new PhaseFriendlySupportInfo(this, "友軍艦隊"); FriendlyAirBattle = new PhaseFriendlyAirBattle(this, "友軍支援航空攻撃"); AirBattle = new PhaseAirBattle(this, "航空戦"); Support = new PhaseSupport(this, "支援攻撃"); OpeningASW = new PhaseOpeningASW(this, "先制対潜"); OpeningTorpedo = new PhaseTorpedo(this, "先制雷撃", 0); Shelling1 = new PhaseShelling(this, "第一次砲撃戦", 1, "1"); Torpedo = new PhaseTorpedo(this, "雷撃戦", 2); Shelling2 = new PhaseShelling(this, "第二次砲撃戦", 3, "2"); Shelling3 = new PhaseShelling(this, "第三次砲撃戦", 4, "3"); foreach (var phase in GetPhases()) { phase.EmulateBattle(_resultHPs, _attackDamages); } }