public static void OnAccepted(Sim actor, Sim target, string interaction, ActiveTopic topic, InteractionInstance i) { try { PetSale.DisplayDialog(actor.SimDescription, target.Household, true); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(actor, target, e); } }
public override void PostAnimation() { try { PetSale.DisplayDialog(Actor.SimDescription, null, false); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); } }