public bool PickupEgg(EvolutionTree tree) { if (activePets.Count >= maxActive) { return(false); } ActivePet pet = PetFactory.CreateEgg(tree); if (pet != null) { StartCoroutine(CreateEgg(pet)); } return(true); }
public bool PickupEgg(EvolutionTree tree) { if (activePets.Count >= maxActive) { return(false); } ActivePet pet = PetFactory.CreateEgg(tree); if (pet != null) { StartCoroutine(CreateEgg(pet)); } return(true); }