/// <summary> /// The Unity Awake method. /// </summary> public void Awake() { if (AnimationBool == true) { Blend = gameObject.GetComponent <PerspectiveBlendLine>(); m_Anim = BlendGO.GetComponent <Animation>(); m_Anim.Play("CINEMA_4D_Main"); m_Anim["CINEMA_4D_Main"].speed = 0f; } }
/// <summary> /// The Unity Awake method. /// </summary> private void Awake() { Instance = this; m_Blend = this.gameObject.GetComponent <PerspectiveBlendLine>(); StartCoroutine(FadeOn(3f)); }