Example #1
0
    public override void OnStartClient(){
        base.OnStartClient();
        Debug.Log("DictID is " + dictId);
        nIdentity = GetComponent<NetworkIdentity>();
        nm = (PlanetsNetworkManager)NetworkManager.singleton;
        ppi = PersonalPlayerInfo.singleton;
        pm = PlayerManager.singleton;
        rb = GetComponent<Rigidbody>();
        invertControls = nm.isSplitScreen();
        reflectionMatrix = genRefMatrix(90 * Mathf.Deg2Rad);
        roundEvents = GameObject.Find("RoundEvents").GetComponent<RoundEvents>(); //Sets reference to RoundEvents object
        resourcePowerUpManager = GameObject.FindGameObjectWithTag("Planet").GetComponent<ResourcePowerUpManager>();
        needsReflection = gameObject.CompareTag("PlayerSuperCorp");
        //Debug.Log("Player + " + PlayerManager.singleton.getPlayer(dictId));

            if (pm.checkIfExists(dictId)) {
            playerDetails.setPlayerDetails(dictId, pm.getPlayer(dictId));
        } else {
            playerDetails.setPlayerDetails(dictId, ppi.getPlayer());
        }
        Debug.Log("Setting teardrop id to " + playerDetails.getObsId().ToString()); //BUG
        tearDropId.text = playerDetails.getObsId().ToString();
    }
Example #2
0
    public void Start()
    {
        updateListeners = new HashSet<NetworkConnection>();
        observingListeners = new HashSet<NetworkConnection>();
        ppi = PersonalPlayerInfo.singleton;

        //TOCHANGE
        roundList = new List<string>();
        roundList.Add("Round1");
        roundList.Add("RoundOver");
        roundList.Add("Round2");
        roundList.Add("RoundOver");
        roundList.Add("Round3");
        roundList.Add("GameOver");
        pm = new PlayerManager();
    }
Example #3
0
 public override void OnStartClient(NetworkClient client)
 {
     base.OnStartClient(client);
     ppi = PersonalPlayerInfo.singleton;
     client.RegisterHandler(Msgs.updatePlayer, OnPlayerUpdate);
     client.RegisterHandler(Msgs.addNewPlayer, OnNewPlayer);
     client.RegisterHandler(Msgs.addNewPlayerToObserver, OnNewPlayerObserver);
     client.RegisterHandler(Msgs.updatePlayerToObserver, OnPlayerUpdateObserver);
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     //DontDestroyOnLoad(transform.gameObject);
     singleton = this;
 }