void Start() { rbody = this.gameObject.GetComponent <Rigidbody>(); planning = PersonalPlanning.instance; originalSpeed = runSpeed; weight = planning.GetWeightP1(); oldWeight = weight; runSpeed -= weight * runSpeed; }
private void Awake() { DontDestroyOnLoad(this.gameObject); if (instance != null) { Debug.LogWarning("more than one instance of planning found!"); return; } instance = this; }
// Use this for initialization void Start() { planning = PersonalPlanning.instance; planning.onTaskChangedCallback1 += UpdateUI1; planning.onTaskChangedCallback2 += UpdateUI2; planning.onTaskChangedCallback3 += UpdateUI3; planning.onTaskChangedCallback4 += UpdateUI4; spotsP1 = player1.GetComponentsInChildren <TaskSpot>(); spotsP2 = player2.GetComponentsInChildren <TaskSpot>(); spotsP3 = player3.GetComponentsInChildren <TaskSpot>(); spotsP4 = player4.GetComponentsInChildren <TaskSpot>(); }
//public GameObject taskObj5; // Use this for initialization void Start() { planning = PersonalPlanning.instance; player = GameObject.FindGameObjectWithTag("Player4"); spotsP4 = player4.GetComponentsInChildren <TaskSpot>(); }