public override void evento_ColisionVerticalSprite(Sprite objSprite)
 {
     if (objSprite is PersonajePrincipal && Keyboard1.Instance.getkeyboardStateActual.IsKeyDown(Keys.Space) && band == 0)
     {
         band = 1;
         PersonajePrincipal personaje = (PersonajePrincipal)objSprite;
         // TileMap.GetInstance.sprites.Remove(this);
         Puzle puzle = new Puzle(game, "puzzle01");
         puzle.x = this.x + 40;
         puzle.y = this.y - 50;
         TileMap.GetInstance.sprites.Add(puzle);
     }
 }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            this.IsMouseVisible = true;
            personaje = new PersonajePrincipal(this);
            Texture2D fondo = Content.Load<Texture2D>("Backgrounds/fondo");
            TileMap.Instance(this, "Content/Mapas/mapa_1-1.csv", personaje,2,20);
            TileMap.GetInstance.spriteFactory = new RazonamientoSpriteFactory(this);
            //.spriteFactory = new RazonamientoSpriteFactory(this);
            //escenario.regenerarMapa();

            TileMap.GetInstance.HorizontalScrolling = TileMap.Scrolling.Sprite;
            TileMap.GetInstance.VerticalScrolling = TileMap.Scrolling.Sprite;

            TileMap.GetInstance.ParallaxBackground = fondo;

            TileMap.GetInstance.regenerarMapa();
            base.Initialize();
        }