private void SpawnPlayer(PlayerData playerData, Level level)
    {
        Vector2 position = level.getSpawnPosition();
        Player  player   = PersonFactory.InstantiatePlayer(playerData, position, transform);

        Weapon weapon = player.Weapon;

        ConvertWeapon(weapon);
        player.Weapon = null;

        IPlacedObject placedObject = prefabsManager.GetInstantiatedPrefab("playerPrefab", transform);

        Destroy(placedObject.Prefab);
        placedObject.Prefab = player.gameObject;
        objectPlacementModule.PlaceObject(placedObject, player.gameObject.transform.position, false, null, false);

        if (weapon != null)
        {
            IPlacedObject weaponObject = (IPlacedObject)weapon.gameObject.transform.parent.GetComponent <PlacedObject>();
            objectEditingModule.GiveWeaponToPerson(weaponObject, placedObject);
        }
        Player.instance = player;
    }
 public void SpawnPlayer(PlayerData data, Vector2 spawnPosition)
 {
     player = PersonFactory.InstantiatePlayer(data, spawnPosition, transform);
     player.OnPersonDied += EndGameScreen.instance.SetGameLost;
 }