private void SelectPlanet(PlanetSettings s) { Debug.Log($"You have selected {s.name} planet! Prepare to landing..."); _persistent.SetPlanet(s); SceneManager.LoadScene(_gameScene); }
private void SelectPlanet(PlanetSettings s) { Debug.Log($"You have selected {s.name} planet! Prepare to landing..."); _persistent.SetPlanet(s); SceneManager.LoadScene(_gameScene); }