// Use this for initialization void Start () { GameObject[] persistentObjs = GameObject.FindGameObjectsWithTag("PersistentObject"); Debug.Log("persistentObjs: " + persistentObjs.Length); for (int i = persistentObjs.Length - 1; i > 0; i--) { Destroy(persistentObjs[i]); } persistentObjFunc = GameObject.Find("PersistentObject").GetComponent<PersistentObjectFunction_sp>(); persistentObjFunc.currentGameMode = GameMode[currentGameModeSelection]; }
void Awake() { PersistentObj = GameObject.Find("PersistentObject").GetComponent<PersistentObjectFunction_sp>(); }
// Use this for initialization void Start() { persistentObjFunc = GameObject.Find("PersistentObject").GetComponent<PersistentObjectFunction_sp>(); }
// Use this for initialization void Start() { int score = GameObject.Find("PersistentObject").GetComponent<PersistentObjectFunction_sp>().score; GameObject.Find("Score").GetComponent<Text>().text = score.ToString(); persistentObjFunc = GameObject.Find("PersistentObject").GetComponent<PersistentObjectFunction_sp>(); }