Example #1
0
    public void ShowMissionResults(int garrMissionID, int missionResultType, bool awardOvermax)
    {
        GarrMissionRec record = StaticDB.garrMissionDB.GetRecord(garrMissionID);

        if (record == null)
        {
            return;
        }
        this.m_missionResultsDisplayCanvasGroupAutoFadeOut.Reset();
        this.m_currentResultType = (MissionResultType)missionResultType;
        this.m_followerExperienceDisplayArea.SetActive(false);
        this.m_attemptedAutoComplete = false;
        this.m_garrMissionID         = garrMissionID;
        this.m_darknessBG.SetActive(true);
        this.m_popupView.SetActive(true);
        this.m_bonusLootDisplay.SetActive(false);
        if (this.missionFollowerSlotGroup != null)
        {
            MissionFollowerSlot[] componentsInChildren = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true);
            for (int i = 0; i < componentsInChildren.Length; i++)
            {
                if (componentsInChildren[i] != null && componentsInChildren[i] != this.missionFollowerSlotGroup.get_transform())
                {
                    Object.DestroyImmediate(componentsInChildren[i].get_gameObject());
                }
            }
        }
        MissionEncounter[] componentsInChildren2 = this.enemyPortraitsGroup.GetComponentsInChildren <MissionEncounter>(true);
        for (int j = 0; j < componentsInChildren2.Length; j++)
        {
            if (componentsInChildren2[j] != null && componentsInChildren2[j] != this.enemyPortraitsGroup.get_transform())
            {
                Object.DestroyImmediate(componentsInChildren2[j].get_gameObject());
            }
        }
        if (this.treasureChestHorde != null && this.treasureChestAlliance != null)
        {
            if (GarrisonStatus.Faction() == PVP_FACTION.HORDE)
            {
                this.treasureChestHorde.SetActive(true);
                this.treasureChestAlliance.SetActive(false);
            }
            else
            {
                this.treasureChestHorde.SetActive(false);
                this.treasureChestAlliance.SetActive(true);
            }
        }
        JamGarrisonMobileMission jamGarrisonMobileMission = (JamGarrisonMobileMission)PersistentMissionData.missionDictionary.get_Item(garrMissionID);

        this.m_missionStartedTime       = jamGarrisonMobileMission.StartTime;
        this.m_missionDurationInSeconds = jamGarrisonMobileMission.MissionDuration;
        for (int k = 0; k < jamGarrisonMobileMission.Encounter.Length; k++)
        {
            GameObject gameObject = Object.Instantiate <GameObject>(this.missionEncounterPrefab);
            gameObject.get_transform().SetParent(this.enemyPortraitsGroup.get_transform(), false);
            MissionEncounter component = gameObject.GetComponent <MissionEncounter>();
            int garrMechanicID         = (jamGarrisonMobileMission.Encounter[k].MechanicID.Length <= 0) ? 0 : jamGarrisonMobileMission.Encounter[k].MechanicID[0];
            component.SetEncounter(jamGarrisonMobileMission.Encounter[k].EncounterID, garrMechanicID);
        }
        this.missionNameText.set_text(record.Name);
        this.missionLocationText.set_text(record.Location);
        this.missioniLevelText.set_text(StaticDB.GetString("ITEM_LEVEL_ABBREVIATION", null) + " " + record.TargetItemLevel);
        GarrMissionTypeRec record2 = StaticDB.garrMissionTypeDB.GetRecord((int)record.GarrMissionTypeID);

        this.missionTypeImage.set_overrideSprite(TextureAtlas.instance.GetAtlasSprite((int)record2.UiTextureAtlasMemberID));
        if (this.missionFollowerSlotGroup != null)
        {
            int num = 0;
            while ((long)num < (long)((ulong)record.MaxFollowers))
            {
                GameObject gameObject2 = Object.Instantiate <GameObject>(this.missionFollowerSlotPrefab);
                gameObject2.get_transform().SetParent(this.missionFollowerSlotGroup.get_transform(), false);
                MissionFollowerSlot component2 = gameObject2.GetComponent <MissionFollowerSlot>();
                component2.m_enemyPortraitsGroup = this.enemyPortraitsGroup;
                num++;
            }
        }
        if (record.UiTextureKitID > 0u)
        {
            UiTextureKitRec record3 = StaticDB.uiTextureKitDB.GetRecord((int)record.UiTextureKitID);
            this.m_scrollingEnvironment_Back.set_enabled(false);
            this.m_scrollingEnvironment_Mid.set_enabled(false);
            this.m_scrollingEnvironment_Fore.set_enabled(false);
            int uITextureAtlasMemberID = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Back");
            if (uITextureAtlasMemberID > 0)
            {
                Sprite atlasSprite = TextureAtlas.instance.GetAtlasSprite(uITextureAtlasMemberID);
                if (atlasSprite != null)
                {
                    this.m_scrollingEnvironment_Back.set_enabled(true);
                    this.m_scrollingEnvironment_Back.set_sprite(atlasSprite);
                }
            }
            int uITextureAtlasMemberID2 = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Mid");
            if (uITextureAtlasMemberID2 > 0)
            {
                Sprite atlasSprite2 = TextureAtlas.instance.GetAtlasSprite(uITextureAtlasMemberID2);
                if (atlasSprite2 != null)
                {
                    this.m_scrollingEnvironment_Mid.set_enabled(true);
                    this.m_scrollingEnvironment_Mid.set_sprite(atlasSprite2);
                }
            }
            int uITextureAtlasMemberID3 = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Fore");
            if (uITextureAtlasMemberID3 > 0)
            {
                Sprite atlasSprite3 = TextureAtlas.instance.GetAtlasSprite(uITextureAtlasMemberID3);
                if (atlasSprite3 != null)
                {
                    this.m_scrollingEnvironment_Fore.set_enabled(true);
                    this.m_scrollingEnvironment_Fore.set_sprite(atlasSprite3);
                }
            }
        }
        else
        {
            Debug.LogWarning(string.Concat(new object[]
            {
                "DATA ERROR: Mission UITextureKit Not Set for mission ID:",
                record.ID,
                " - ",
                record.Name
            }));
            Debug.LogWarning("This means the scrolling background images will show the wrong location");
        }
        if (this.m_lootGroupObj == null || this.m_missionRewardDisplayPrefab == null)
        {
            return;
        }
        MissionRewardDisplay[] componentsInChildren3 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true);
        for (int l = 0; l < componentsInChildren3.Length; l++)
        {
            if (componentsInChildren3[l] != null)
            {
                Object.DestroyImmediate(componentsInChildren3[l].get_gameObject());
            }
        }
        if (missionResultType == 1)
        {
            PersistentFollowerData.ClearPreMissionFollowerData();
        }
        MissionFollowerSlot[] componentsInChildren4 = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true);
        int num2 = 0;

        using (Dictionary <int, JamGarrisonFollower> .ValueCollection.Enumerator enumerator = PersistentFollowerData.followerDictionary.get_Values().GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                JamGarrisonFollower current = enumerator.get_Current();
                if (current.CurrentMissionID == garrMissionID)
                {
                    componentsInChildren4[num2++].SetFollower(current.GarrFollowerID);
                    if (missionResultType == 1)
                    {
                        PersistentFollowerData.CachePreMissionFollower(current);
                    }
                }
            }
        }
        this.UpdateMissionStatus(garrMissionID);
        MissionFollowerSlot[] array = componentsInChildren4;
        for (int m = 0; m < array.Length; m++)
        {
            MissionFollowerSlot missionFollowerSlot = array[m];
            missionFollowerSlot.InitHeartPanel();
        }
        MissionRewardDisplay.InitMissionRewards(this.m_missionRewardDisplayPrefab.get_gameObject(), this.m_lootGroupObj.get_transform(), jamGarrisonMobileMission.Reward);
        if (record.OvermaxRewardPackID > 0 && jamGarrisonMobileMission.OvermaxReward.Length > 0)
        {
            this.m_bonusLootDisplay.SetActive(true);
            JamGarrisonMissionReward jamGarrisonMissionReward = jamGarrisonMobileMission.OvermaxReward[0];
            if (jamGarrisonMissionReward.ItemID > 0)
            {
                this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.item, jamGarrisonMissionReward.ItemID, (int)jamGarrisonMissionReward.ItemQuantity, 0, jamGarrisonMissionReward.ItemFileDataID);
            }
            else if (jamGarrisonMissionReward.FollowerXP > 0u)
            {
                this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.followerXP, 0, (int)jamGarrisonMissionReward.FollowerXP, 0, 0);
            }
            else if (jamGarrisonMissionReward.CurrencyQuantity > 0u)
            {
                if (jamGarrisonMissionReward.CurrencyType == 0)
                {
                    this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.gold, 0, (int)(jamGarrisonMissionReward.CurrencyQuantity / 10000u), 0, 0);
                }
                else
                {
                    CurrencyTypesRec record4 = StaticDB.currencyTypesDB.GetRecord(jamGarrisonMissionReward.CurrencyType);
                    int rewardQuantity       = (int)((ulong)jamGarrisonMissionReward.CurrencyQuantity / (ulong)(((record4.Flags & 8u) == 0u) ? 1L : 100L));
                    this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.currency, jamGarrisonMissionReward.CurrencyType, rewardQuantity, 0, 0);
                }
            }
        }
        this.m_timeUntilFadeOutMissionDetailsDisplay   = this.m_missionDetailsFadeOutDelay;
        this.m_timeUntilShowFollowerExperienceDisplays = this.m_experienceDisplayInitialEntranceDelay;
        if (missionResultType == 2)
        {
            this.InitFollowerExperienceDisplays();
            Main.instance.m_UISound.Play_MissionSuccess();
            this.m_missionInProgressMessage.SetActive(false);
            this.m_missionSuccessMessage.SetActive(true);
            this.m_missionFailMessage.SetActive(false);
            if (this.m_fancyEntrance != null)
            {
                Object.DestroyImmediate(this.m_fancyEntrance);
                iTween.Stop(this.m_missionSuccessMessage);
                this.m_missionSuccessMessage.get_transform().set_localScale(Vector3.get_one());
                iTween.Stop(this.m_missionFailMessage);
                this.m_missionFailMessage.get_transform().set_localScale(Vector3.get_one());
            }
            this.m_missionSuccessMessage.SetActive(false);
            this.m_fancyEntrance = this.m_missionSuccessMessage.AddComponent <FancyEntrance>();
            this.m_fancyEntrance.m_fadeInCanvasGroup   = this.m_missionSuccessMessage.GetComponent <CanvasGroup>();
            this.m_fancyEntrance.m_fadeInTime          = this.m_messageFadeInTime;
            this.m_fancyEntrance.m_punchScale          = this.m_messagePunchScale;
            this.m_fancyEntrance.m_punchScaleAmount    = this.m_messagePunchScaleAmount;
            this.m_fancyEntrance.m_punchScaleDuration  = this.m_messagePunchScaleDuration;
            this.m_fancyEntrance.m_timeToDelayEntrance = this.m_messageTimeToDelayEntrance;
            this.m_missionSuccessMessage.SetActive(true);
            MissionRewardDisplay[] componentsInChildren5 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true);
            for (int n = 0; n < componentsInChildren5.Length; n++)
            {
                componentsInChildren5[n].ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)n);
            }
            if (awardOvermax)
            {
                this.m_bonusMissionRewardDisplay.ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)componentsInChildren5.Length);
            }
            else
            {
                this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)componentsInChildren5.Length);
            }
        }
        if (missionResultType == 3)
        {
            this.InitFollowerExperienceDisplays();
            Main.instance.m_UISound.Play_MissionFailure();
            this.m_missionInProgressMessage.SetActive(false);
            this.m_missionSuccessMessage.SetActive(false);
            this.m_missionFailMessage.SetActive(true);
            if (this.m_fancyEntrance != null)
            {
                Object.DestroyImmediate(this.m_fancyEntrance);
                iTween.Stop(this.m_missionSuccessMessage);
                this.m_missionSuccessMessage.get_transform().set_localScale(Vector3.get_one());
                iTween.Stop(this.m_missionFailMessage);
                this.m_missionFailMessage.get_transform().set_localScale(Vector3.get_one());
            }
            this.m_missionFailMessage.SetActive(false);
            this.m_fancyEntrance = this.m_missionFailMessage.AddComponent <FancyEntrance>();
            this.m_fancyEntrance.m_fadeInCanvasGroup   = this.m_missionFailMessage.GetComponent <CanvasGroup>();
            this.m_fancyEntrance.m_fadeInTime          = this.m_messageFadeInTime;
            this.m_fancyEntrance.m_punchScale          = this.m_messagePunchScale;
            this.m_fancyEntrance.m_punchScaleAmount    = this.m_messagePunchScaleAmount;
            this.m_fancyEntrance.m_punchScaleDuration  = this.m_messagePunchScaleDuration;
            this.m_fancyEntrance.m_timeToDelayEntrance = this.m_messageTimeToDelayEntrance;
            this.m_missionFailMessage.SetActive(true);
            MissionRewardDisplay[] componentsInChildren6 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true);
            for (int num3 = 0; num3 < componentsInChildren6.Length; num3++)
            {
                componentsInChildren6[num3].ShowResultFail(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)num3);
            }
            this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)componentsInChildren6.Length);
        }
        if (missionResultType == 0)
        {
            this.m_missionInProgressMessage.SetActive(true);
            this.m_missionSuccessMessage.SetActive(false);
            this.m_missionFailMessage.SetActive(false);
            this.m_bonusMissionRewardDisplay.ClearResults();
        }
        if (missionResultType == 1)
        {
            this.m_missionInProgressMessage.SetActive(false);
            this.m_missionSuccessMessage.SetActive(false);
            this.m_missionFailMessage.SetActive(false);
            FollowerExperienceDisplay[] componentsInChildren7 = this.m_followerExperienceDisplayArea.GetComponentsInChildren <FollowerExperienceDisplay>(true);
            FollowerExperienceDisplay[] array2 = componentsInChildren7;
            for (int num4 = 0; num4 < array2.Length; num4++)
            {
                FollowerExperienceDisplay followerExperienceDisplay = array2[num4];
                Object.DestroyImmediate(followerExperienceDisplay.get_gameObject());
            }
        }
        if (this.m_partyBuffGroup != null)
        {
            AbilityDisplay[] componentsInChildren8 = this.m_partyBuffGroup.GetComponentsInChildren <AbilityDisplay>(true);
            AbilityDisplay[] array3 = componentsInChildren8;
            for (int num5 = 0; num5 < array3.Length; num5++)
            {
                AbilityDisplay abilityDisplay = array3[num5];
                Object.DestroyImmediate(abilityDisplay.get_gameObject());
            }
        }
        int num6 = 0;

        using (Dictionary <int, JamGarrisonFollower> .ValueCollection.Enumerator enumerator2 = PersistentFollowerData.followerDictionary.get_Values().GetEnumerator())
        {
            while (enumerator2.MoveNext())
            {
                JamGarrisonFollower current2 = enumerator2.get_Current();
                if (current2.CurrentMissionID == garrMissionID)
                {
                    int[] buffsForCurrentMission = GeneralHelpers.GetBuffsForCurrentMission(current2.GarrFollowerID, garrMissionID, this.missionFollowerSlotGroup);
                    num6 += buffsForCurrentMission.Length;
                    int[] array4 = buffsForCurrentMission;
                    for (int num7 = 0; num7 < array4.Length; num7++)
                    {
                        int        garrAbilityID = array4[num7];
                        GameObject gameObject3   = Object.Instantiate <GameObject>(this.m_mechanicEffectDisplayPrefab);
                        gameObject3.get_transform().SetParent(this.m_partyBuffGroup.get_transform(), false);
                        AbilityDisplay component3 = gameObject3.GetComponent <AbilityDisplay>();
                        component3.SetAbility(garrAbilityID, false, false, null);
                    }
                }
            }
        }
        this.m_partyBuffGroup.SetActive(num6 > 0);
    }
    public void ShowMissionResults(int garrMissionID, int missionResultType, bool awardOvermax)
    {
        GarrMissionRec record = StaticDB.garrMissionDB.GetRecord(garrMissionID);

        if (record == null)
        {
            return;
        }
        this.m_missionResultsDisplayCanvasGroupAutoFadeOut.Reset();
        this.m_currentResultType = (MissionResultType)missionResultType;
        this.m_followerExperienceDisplayArea.SetActive(false);
        this.m_attemptedAutoComplete = false;
        this.m_garrMissionID         = garrMissionID;
        this.m_darknessBG.SetActive(true);
        this.m_popupView.SetActive(true);
        this.m_bonusLootDisplay.SetActive(false);
        if (this.missionFollowerSlotGroup != null)
        {
            MissionFollowerSlot[] componentsInChildren = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true);
            for (int i = 0; i < componentsInChildren.Length; i++)
            {
                if (componentsInChildren[i] != null && componentsInChildren[i] != this.missionFollowerSlotGroup.transform)
                {
                    Object.DestroyImmediate(componentsInChildren[i].gameObject);
                }
            }
        }
        MissionEncounter[] componentsInChildren2 = this.enemyPortraitsGroup.GetComponentsInChildren <MissionEncounter>(true);
        for (int j = 0; j < componentsInChildren2.Length; j++)
        {
            if (componentsInChildren2[j] != null && componentsInChildren2[j] != this.enemyPortraitsGroup.transform)
            {
                Object.DestroyImmediate(componentsInChildren2[j].gameObject);
            }
        }
        if (this.treasureChestHorde != null && this.treasureChestAlliance != null)
        {
            if (GarrisonStatus.Faction() == PVP_FACTION.HORDE)
            {
                this.treasureChestHorde.SetActive(true);
                this.treasureChestAlliance.SetActive(false);
            }
            else
            {
                this.treasureChestHorde.SetActive(false);
                this.treasureChestAlliance.SetActive(true);
            }
        }
        JamGarrisonMobileMission jamGarrisonMobileMission = (JamGarrisonMobileMission)PersistentMissionData.missionDictionary[garrMissionID];

        this.m_missionStartedTime       = jamGarrisonMobileMission.StartTime;
        this.m_missionDurationInSeconds = jamGarrisonMobileMission.MissionDuration;
        for (int k = 0; k < jamGarrisonMobileMission.Encounter.Length; k++)
        {
            GameObject gameObject = Object.Instantiate <GameObject>(this.missionEncounterPrefab);
            gameObject.transform.SetParent(this.enemyPortraitsGroup.transform, false);
            MissionEncounter component = gameObject.GetComponent <MissionEncounter>();
            int garrMechanicID         = (jamGarrisonMobileMission.Encounter[k].MechanicID.Length <= 0) ? 0 : jamGarrisonMobileMission.Encounter[k].MechanicID[0];
            component.SetEncounter(jamGarrisonMobileMission.Encounter[k].EncounterID, garrMechanicID);
        }
        this.missionNameText.text     = record.Name;
        this.missionLocationText.text = record.Location;
        this.missioniLevelText.text   = StaticDB.GetString("ITEM_LEVEL_ABBREVIATION", null) + " " + record.TargetItemLevel;
        GarrMissionTypeRec record2 = StaticDB.garrMissionTypeDB.GetRecord((int)record.GarrMissionTypeID);

        this.missionTypeImage.overrideSprite = TextureAtlas.instance.GetAtlasSprite((int)record2.UiTextureAtlasMemberID);
        if (this.missionFollowerSlotGroup != null)
        {
            int num = 0;
            while ((long)num < (long)((ulong)record.MaxFollowers))
            {
                GameObject gameObject2 = Object.Instantiate <GameObject>(this.missionFollowerSlotPrefab);
                gameObject2.transform.SetParent(this.missionFollowerSlotGroup.transform, false);
                MissionFollowerSlot component2 = gameObject2.GetComponent <MissionFollowerSlot>();
                component2.m_enemyPortraitsGroup = this.enemyPortraitsGroup;
                num++;
            }
        }
        if (record.UiTextureKitID > 0u)
        {
            UiTextureKitRec record3 = StaticDB.uiTextureKitDB.GetRecord((int)record.UiTextureKitID);
            this.m_scrollingEnvironment_Back.enabled = false;
            this.m_scrollingEnvironment_Mid.enabled  = false;
            this.m_scrollingEnvironment_Fore.enabled = false;
            int uitextureAtlasMemberID = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Back");
            if (uitextureAtlasMemberID > 0)
            {
                Sprite atlasSprite = TextureAtlas.instance.GetAtlasSprite(uitextureAtlasMemberID);
                if (atlasSprite != null)
                {
                    this.m_scrollingEnvironment_Back.enabled = true;
                    this.m_scrollingEnvironment_Back.sprite  = atlasSprite;
                }
            }
            int uitextureAtlasMemberID2 = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Mid");
            if (uitextureAtlasMemberID2 > 0)
            {
                Sprite atlasSprite2 = TextureAtlas.instance.GetAtlasSprite(uitextureAtlasMemberID2);
                if (atlasSprite2 != null)
                {
                    this.m_scrollingEnvironment_Mid.enabled = true;
                    this.m_scrollingEnvironment_Mid.sprite  = atlasSprite2;
                }
            }
            int uitextureAtlasMemberID3 = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Fore");
            if (uitextureAtlasMemberID3 > 0)
            {
                Sprite atlasSprite3 = TextureAtlas.instance.GetAtlasSprite(uitextureAtlasMemberID3);
                if (atlasSprite3 != null)
                {
                    this.m_scrollingEnvironment_Fore.enabled = true;
                    this.m_scrollingEnvironment_Fore.sprite  = atlasSprite3;
                }
            }
        }
        else
        {
            Debug.LogWarning(string.Concat(new object[]
            {
                "DATA ERROR: Mission UITextureKit Not Set for mission ID:",
                record.ID,
                " - ",
                record.Name
            }));
            Debug.LogWarning("This means the scrolling background images will show the wrong location");
        }
        if (this.m_lootGroupObj == null || this.m_missionRewardDisplayPrefab == null)
        {
            return;
        }
        MissionRewardDisplay[] componentsInChildren3 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true);
        for (int l = 0; l < componentsInChildren3.Length; l++)
        {
            if (componentsInChildren3[l] != null)
            {
                Object.DestroyImmediate(componentsInChildren3[l].gameObject);
            }
        }
        if (missionResultType == 1)
        {
            PersistentFollowerData.ClearPreMissionFollowerData();
        }
        List <JamGarrisonFollower> list = new List <JamGarrisonFollower>();

        MissionFollowerSlot[] componentsInChildren4 = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true);
        int num2 = 0;

        foreach (JamGarrisonFollower jamGarrisonFollower in PersistentFollowerData.followerDictionary.Values)
        {
            if (jamGarrisonFollower.CurrentMissionID == garrMissionID)
            {
                componentsInChildren4[num2++].SetFollower(jamGarrisonFollower.GarrFollowerID);
                if (missionResultType == 1)
                {
                    PersistentFollowerData.CachePreMissionFollower(jamGarrisonFollower);
                }
                list.Add(jamGarrisonFollower);
            }
        }
        this.UpdateMissionStatus(garrMissionID);
        foreach (MissionFollowerSlot missionFollowerSlot in componentsInChildren4)
        {
            missionFollowerSlot.InitHeartPanel();
        }
        MissionRewardDisplay.InitMissionRewards(this.m_missionRewardDisplayPrefab.gameObject, this.m_lootGroupObj.transform, jamGarrisonMobileMission.Reward);
        if (record.OvermaxRewardPackID > 0 && jamGarrisonMobileMission.OvermaxReward.Length > 0)
        {
            this.m_bonusLootDisplay.SetActive(true);
            JamGarrisonMissionReward jamGarrisonMissionReward = jamGarrisonMobileMission.OvermaxReward[0];
            if (jamGarrisonMissionReward.ItemID > 0)
            {
                this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.item, jamGarrisonMissionReward.ItemID, (int)jamGarrisonMissionReward.ItemQuantity, 0, jamGarrisonMissionReward.ItemFileDataID);
            }
            else if (jamGarrisonMissionReward.FollowerXP > 0u)
            {
                this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.followerXP, 0, (int)jamGarrisonMissionReward.FollowerXP, 0, 0);
            }
            else if (jamGarrisonMissionReward.CurrencyQuantity > 0u)
            {
                if (jamGarrisonMissionReward.CurrencyType == 0)
                {
                    this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.gold, 0, (int)(jamGarrisonMissionReward.CurrencyQuantity / 10000u), 0, 0);
                }
                else
                {
                    CurrencyTypesRec record4 = StaticDB.currencyTypesDB.GetRecord(jamGarrisonMissionReward.CurrencyType);
                    int rewardQuantity       = (int)((ulong)jamGarrisonMissionReward.CurrencyQuantity / (ulong)(((record4.Flags & 8u) == 0u) ? 1L : 100L));
                    this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.currency, jamGarrisonMissionReward.CurrencyType, rewardQuantity, 0, 0);
                }
            }
        }
        this.m_timeUntilFadeOutMissionDetailsDisplay   = this.m_missionDetailsFadeOutDelay;
        this.m_timeUntilShowFollowerExperienceDisplays = this.m_experienceDisplayInitialEntranceDelay;
        if (missionResultType == 2)
        {
            this.InitFollowerExperienceDisplays();
            this.m_missionInProgressMessage.SetActive(false);
            this.m_missionSuccessMessage.SetActive(true);
            this.m_missionFailMessage.SetActive(false);
            if (this.m_fancyEntrance != null)
            {
                Object.DestroyImmediate(this.m_fancyEntrance);
                iTween.Stop(this.m_missionSuccessMessage);
                this.m_missionSuccessMessage.transform.localScale = Vector3.one;
                iTween.Stop(this.m_missionFailMessage);
                this.m_missionFailMessage.transform.localScale = Vector3.one;
            }
            this.m_missionSuccessMessage.SetActive(false);
            this.m_fancyEntrance = this.m_missionSuccessMessage.AddComponent <FancyEntrance>();
            this.m_fancyEntrance.m_fadeInCanvasGroup         = this.m_missionSuccessMessage.GetComponent <CanvasGroup>();
            this.m_fancyEntrance.m_fadeInTime                = this.m_messageFadeInTime;
            this.m_fancyEntrance.m_punchScale                = this.m_messagePunchScale;
            this.m_fancyEntrance.m_punchScaleAmount          = this.m_messagePunchScaleAmount;
            this.m_fancyEntrance.m_punchScaleDuration        = this.m_messagePunchScaleDuration;
            this.m_fancyEntrance.m_timeToDelayEntrance       = this.m_messageTimeToDelayEntrance;
            this.m_fancyEntrance.m_activateOnEnable          = true;
            this.m_fancyEntrance.m_objectToNotifyOnBegin     = base.gameObject;
            this.m_fancyEntrance.m_notifyOnBeginCallbackName = "OnShowSuccessMessage";
            this.m_missionSuccessMessage.SetActive(true);
            MissionRewardDisplay[] componentsInChildren5 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true);
            for (int n = 0; n < componentsInChildren5.Length; n++)
            {
                componentsInChildren5[n].ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)n);
            }
            if (this.m_bonusLootChance > 0)
            {
                iTween.ValueTo(base.gameObject, iTween.Hash(new object[]
                {
                    "name",
                    "ShakeIt",
                    "from",
                    0.3f,
                    "to",
                    1f,
                    "delay",
                    this.m_bonusLootShakeInitialDelay,
                    "time",
                    this.m_bonusLootShakeDuration,
                    "onupdate",
                    "OnBonusLootShakeUpdate",
                    "oncomplete",
                    "OnBonusLootShakeComplete"
                }));
            }
            if (awardOvermax)
            {
                this.m_bonusMissionRewardDisplay.ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)componentsInChildren5.Length);
            }
            else
            {
                this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)componentsInChildren5.Length);
            }
        }
        if (missionResultType == 3)
        {
            this.InitFollowerExperienceDisplays();
            this.m_missionInProgressMessage.SetActive(false);
            this.m_missionSuccessMessage.SetActive(false);
            this.m_missionFailMessage.SetActive(true);
            if (this.m_fancyEntrance != null)
            {
                Object.DestroyImmediate(this.m_fancyEntrance);
                iTween.Stop(this.m_missionSuccessMessage);
                this.m_missionSuccessMessage.transform.localScale = Vector3.one;
                iTween.Stop(this.m_missionFailMessage);
                this.m_missionFailMessage.transform.localScale = Vector3.one;
            }
            this.m_missionFailMessage.SetActive(false);
            this.m_fancyEntrance = this.m_missionFailMessage.AddComponent <FancyEntrance>();
            this.m_fancyEntrance.m_fadeInCanvasGroup         = this.m_missionFailMessage.GetComponent <CanvasGroup>();
            this.m_fancyEntrance.m_fadeInTime                = this.m_messageFadeInTime;
            this.m_fancyEntrance.m_punchScale                = this.m_messagePunchScale;
            this.m_fancyEntrance.m_punchScaleAmount          = this.m_messagePunchScaleAmount;
            this.m_fancyEntrance.m_punchScaleDuration        = this.m_messagePunchScaleDuration;
            this.m_fancyEntrance.m_timeToDelayEntrance       = this.m_messageTimeToDelayEntrance;
            this.m_fancyEntrance.m_activateOnEnable          = true;
            this.m_fancyEntrance.m_objectToNotifyOnBegin     = base.gameObject;
            this.m_fancyEntrance.m_notifyOnBeginCallbackName = "OnShowFailMessage";
            this.m_missionFailMessage.SetActive(true);
            MissionRewardDisplay[] componentsInChildren6 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true);
            for (int num3 = 0; num3 < componentsInChildren6.Length; num3++)
            {
                componentsInChildren6[num3].ShowResultFail(this.m_lootEffectInitialDelay);
            }
            this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay);
        }
        if (missionResultType == 0)
        {
            this.m_missionInProgressMessage.SetActive(true);
            this.m_missionSuccessMessage.SetActive(false);
            this.m_missionFailMessage.SetActive(false);
            this.m_bonusMissionRewardDisplay.ClearResults();
        }
        if (missionResultType == 1)
        {
            this.m_missionInProgressMessage.SetActive(false);
            this.m_missionSuccessMessage.SetActive(false);
            this.m_missionFailMessage.SetActive(false);
            FollowerExperienceDisplay[] componentsInChildren7 = this.m_followerExperienceDisplayArea.GetComponentsInChildren <FollowerExperienceDisplay>(true);
            foreach (FollowerExperienceDisplay followerExperienceDisplay in componentsInChildren7)
            {
                Object.DestroyImmediate(followerExperienceDisplay.gameObject);
            }
        }
        if (this.m_partyBuffGroup == null)
        {
            return;
        }
        AbilityDisplay[] componentsInChildren8 = this.m_partyBuffGroup.GetComponentsInChildren <AbilityDisplay>(true);
        foreach (AbilityDisplay abilityDisplay in componentsInChildren8)
        {
            Object.DestroyImmediate(abilityDisplay.gameObject);
        }
        int adjustedMissionDuration = GeneralHelpers.GetAdjustedMissionDuration(record, list, this.enemyPortraitsGroup);
        int num6 = 0;

        foreach (JamGarrisonFollower jamGarrisonFollower2 in PersistentFollowerData.followerDictionary.Values)
        {
            if (jamGarrisonFollower2.CurrentMissionID == garrMissionID)
            {
                int[] buffsForCurrentMission = GeneralHelpers.GetBuffsForCurrentMission(jamGarrisonFollower2.GarrFollowerID, garrMissionID, this.missionFollowerSlotGroup, adjustedMissionDuration);
                num6 += buffsForCurrentMission.Length;
                foreach (int garrAbilityID in buffsForCurrentMission)
                {
                    GameObject gameObject3 = Object.Instantiate <GameObject>(this.m_mechanicEffectDisplayPrefab);
                    gameObject3.transform.SetParent(this.m_partyBuffGroup.transform, false);
                    AbilityDisplay component3 = gameObject3.GetComponent <AbilityDisplay>();
                    component3.SetAbility(garrAbilityID, false, false, null);
                }
            }
        }
        if (num6 > 8)
        {
            this.m_partyBuffsText.text = string.Empty;
        }
        else
        {
            this.m_partyBuffsText.text = StaticDB.GetString("PARTY_BUFFS", null);
        }
        HorizontalLayoutGroup component4 = this.m_partyBuffGroup.GetComponent <HorizontalLayoutGroup>();

        if (component4 != null)
        {
            if (num6 > 10 && Main.instance.IsNarrowScreen())
            {
                component4.spacing = 3f;
            }
            else
            {
                component4.spacing = 6f;
            }
        }
        this.m_partyBuffGroup.SetActive(num6 > 0);
    }