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C# (CSharp) PersistentDataManager.Reset Examples
Programming Language:
C# (CSharp)
Class/Type:
PersistentDataManager
Method/Function:
Reset
Examples at hotexamples.com:
1
C# (CSharp) PersistentDataManager.Reset - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PersistentDataManager.Reset
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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LevelWillBeUnloaded(16)
ApplySaveData(15)
GetSaveData(12)
RegisterPersister(12)
RegisterPersistentData(12)
Record(9)
Apply(8)
LoadData(7)
SaveData(6)
UnregisterPersister(6)
StartNewGame(5)
GetCurrentData(5)
SaveExternal(5)
IsValidElementName(4)
GetItemAmount(4)
UpdatePlayerData(4)
GetCurrency(3)
GoToStage(3)
ChangeCurrency(3)
LoadPersistedData(3)
UnregisterPersistentData(2)
SetDirty(2)
SaveAllData(1)
SaveAllDataInternal(1)
Reset(1)
DoSheduled(1)
SaveGame(1)
SavePersistedData(1)
SetData(1)
StartGame(1)
StartTime(1)
BuyWaifu(1)
NextLevel(1)
ClearPersisters(1)
IsWaifuOwned(1)
GetCurrentWeaponId(1)
GetFavoredEnemyId(1)
GetLastPlayedPlayerName(1)
GetName(1)
GetPlayerNames(1)
CreateDefaultData(1)
ClearSaveData(1)
PurchaseItem(1)
LoadAllData(1)
LoadAllDataInternal(1)
ClearRun(1)
LoadExternal(1)
LoadGame(1)
EndTime(1)
NextStage(1)
Frequently Used Methods
LevelWillBeUnloaded (16)
ApplySaveData (15)
GetSaveData (12)
RegisterPersister (12)
RegisterPersistentData (12)
Record (9)
Apply (8)
LoadData (7)
SaveData (6)
UnregisterPersister (6)
Frequently Used Methods
StartNewGame (5)
GetCurrentData (5)
SaveExternal (5)
IsValidElementName (4)
GetItemAmount (4)
UpdatePlayerData (4)
GetCurrency (3)
GoToStage (3)
ChangeCurrency (3)
LoadPersistedData (3)
UnregisterPersistentData (2)
SetDirty (2)
SaveAllData (1)
SaveAllDataInternal (1)
Reset (1)
DoSheduled (1)
SaveGame (1)
SavePersistedData (1)
SetData (1)
StartGame (1)
Frequently Used Methods
UnregisterPersistentData (2)
SetDirty (2)
SaveAllData (1)
SaveAllDataInternal (1)
Reset (1)
DoSheduled (1)
SaveGame (1)
SavePersistedData (1)
SetData (1)
StartGame (1)
StartTime (1)
BuyWaifu (1)
NextLevel (1)
ClearPersisters (1)
IsWaifuOwned (1)
GetCurrentWeaponId (1)
GetFavoredEnemyId (1)
GetLastPlayedPlayerName (1)
GetName (1)
GetPlayerNames (1)
CreateDefaultData (1)
ClearSaveData (1)
PurchaseItem (1)
LoadAllData (1)
LoadAllDataInternal (1)
ClearRun (1)
LoadExternal (1)
LoadGame (1)
EndTime (1)
NextStage (1)
Frequently Used Methods
StartTime (1)
BuyWaifu (1)
NextLevel (1)
ClearPersisters (1)
IsWaifuOwned (1)
GetCurrentWeaponId (1)
GetFavoredEnemyId (1)
GetLastPlayedPlayerName (1)
GetName (1)
GetPlayerNames (1)
CreateDefaultData (1)
ClearSaveData (1)
PurchaseItem (1)
LoadAllData (1)
LoadAllDataInternal (1)
ClearRun (1)
LoadExternal (1)
LoadGame (1)
EndTime (1)
NextStage (1)
UseItem (1)
Example #1
0
Show file
public override void OnEnter() { PersistentDataManager.Reset(); Finish(); }
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