void Awake()
 {
     if(instance != null && instance != this){
         Destroy(this.gameObject);
         return;
     }
     else{
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
Example #2
0
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }