void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(gameObject);

        foreach (Sound s in sounds)
        {
            s.source      = gameObject.AddComponent <AudioSource>();
            s.source.clip = s.clip;

            s.source.volume = s.volume;
            s.source.pitch  = s.pitch;
            s.source.loop   = s.loop;
        }
    }
Example #2
0
 private void Awake()
 {
     audioManager = PersistentAudioManager.Instance; //GameObject.FindGameObjectWithTag("AudioManager").GetComponent<PersistentAudioManager>();
     audioSource  = GetComponent <AudioSource>();
 }