Example #1
0
    /** Engages level completion when the goal object is touched.
     *
     *  @param other Collider
     */
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.name == goalColliderName)
        {
            pauseCanvas.gameObject.SetActive(true);

            // unlock next level
            persistenceController.UnlockLevel(SceneManager.GetActiveScene().buildIndex + 1);

            GameObject mkHolder = GameObject.FindWithTag("PlayerHolder");
            if (mkHolder != null)
            {
                // if desktop mode is active, use functionality from MK_MenuControl
                mkHolder.GetComponentInChildren <MK_MenuControl>().ToggleMenu("Panel_Done");
            }
            else
            {
                // otherwise use CanvasModule
                pauseCanvas.GetComponent <CanvasModule>().SetActivePanel("Panel_Done");
            }
        }
    }