/// <summary> /// Sérialise un Player /// </summary> public static void SaveMusics() { PersistanceMusics.SaveMusics(AllMusics); }
/// <summary> /// Désérialise/Charge un Player /// </summary> public static void LoadMusics() { AllMusics = ReferenceEquals(PersistanceMusics.LoadMusics(), null) ? StubMusics.LoadMusics() : PersistanceMusics.LoadMusics(); }