Example #1
0
 public PersistableClassTreeNode(PersistableClass cls)
 {
     _class = cls;
     if (_class == null)
     {
         return;
     }
     base.Text = _class.Name;
 }
Example #2
0
    public void Load(PersistableClass o)
    {
        Debug.Log("Loading file: " + this.savePath);
        if (!File.Exists(this.savePath))
        {
            Debug.Log("First time playing. Loading canceled!");
            return;
        }

        using (
            var reader = new BinaryReader(File.Open(savePath, FileMode.Open))
            ) {
            o.Load(new GameDataReader(reader));
        }
    }
Example #3
0
    public void Save(PersistableClass o)
    {
        Debug.Log("Saving file: " + this.savePath);


        #if UNITY_WEBGL
        o.Save(new GameDataWriter(null));
        #else
        using (
            var writer = new BinaryWriter(File.Open(savePath, FileMode.Create))
            ) {
            o.Save(new GameDataWriter(writer));
        }
        #endif
    }
Example #4
0
        private void AddPersisableClass(PersistableClass cls, TreeNode parent)
        {
            if (cls == null)
            {
                return;
            }
            PersistableClassTreeNode node = new PersistableClassTreeNode(cls);

            if (parent == null)
            {
                treeView1.Nodes.Add(node);
            }
            else
            {
                parent.Nodes.Add(node);
            }

            foreach (PersistableClass child in cls.ChildClasses)
            {
                AddPersisableClass(child, node);
            }
        }