private void Start() { _terrainMesh = PerlinTerrain.GetMesh(_widthTerrain, _heightTerrain, _widthSize, _heightSize, _trueHeighMultiplier, _perlinXMultiplier, _perlinYMultiplier); _mf.mesh = _terrainMesh; }
private void Start() { _terrainMesh = PerlinTerrain.GetMesh(_widthTerrain, _heightTerrain, _widthSize, _heightSize, _trueHeighMultiplier, _perlinXMultiplier, _perlinYMultiplier); _mf.mesh = _terrainMesh; }