public static Vector3 Directional3D(Vector3 pos, float frequency, float offset = 0) { Vector3 coord = new Vector3((pos.x + offset) * frequency, (pos.y + offset) * frequency, (pos.z + offset) * frequency); return(Perlin.PointOnUnitSphere(coord)); }
public static Vector3 Directional3D(Vector3 pos, float frequency, float offset = 0) { Vector3 coord = new Vector3((pos.x + offset) * frequency, (pos.y + offset) * frequency, (pos.z + offset) * frequency); return(Perlin.PointOnUnitSphere(coord)); }