Example #1
0
 int GetPlayerPoint()
 {
     //~ if(UINGUISetup.IsSetupScene()){
     //~ return UINGUISetup.playerPoint;
     //~ }
     //~ else{
     if (!PerkManagerTB.UsePersistentData())
     {
         return(PerkManagerTB.GetPoint());
     }
     else
     {
         return(GlobalStatsTB.GetPlayerPoint());
     }
     //~ }
 }
Example #2
0
    public int IsAvailable()
    {
        if (!PerkManagerTB.UsePersistentData())
        {
            if (PerkManagerTB.GetPoint() < cost)
            {
                return(1);
                //return "insufficient point to unlock perk";
                //return false;
            }
        }
        else
        {
            if (GlobalStatsTB.GetPlayerPoint() < cost)
            {
                return(1);
                //return "insufficient player point to unlock perk";
                //return false;
            }
        }

        if (PerkManagerTB.GetPerkPoint() < pointReq)
        {
            return(2);
            //return  "insufficient perk point to unlock perk";
            //return false;
        }

        for (int i = 0; i < prereq.Count; i++)
        {
            if (!PerkManagerTB.GetPerk(prereq[i]).unlocked)
            {
                return(3);
                //return "pre-req perk needed to unlock perk";
                //return false;
            }
        }

        //return true;
        //return "";
        return(0);
    }
Example #3
0
    public void DrawPerkMenu(bool preBattle)
    {
        //GUI.depth = 0;
        GUIStyle style = new GUIStyle();

        style.fontSize = 20;      style.fontStyle = FontStyle.Bold; style.normal.textColor = UI.colorH;       style.alignment = TextAnchor.UpperCenter;


        List <PerkTB> perkList = PerkManagerTB.GetAllPerks();
        PerkTB        perk     = null;


        int winWidth  = 595;
        int winHeight = 470;

        int startX = Screen.width / 2 - winWidth / 2;
        int startY = Screen.height / 2 - winHeight / 2;

        int rowLimit = 8;

        int row = 0;              int column = 0;

        for (int i = 0; i < 3; i++)
        {
            GUI.Box(new Rect(startX, startY, winWidth, winHeight), "");
        }

        GUI.Label(new Rect(startX, startY + 10, winWidth, winHeight), "Perk Menu", style);


        int point = 0;

        if (!PerkManagerTB.UsePersistentData())
        {
            point = PerkManagerTB.GetPoint();
        }
        else
        {
            point = GlobalStatsTB.GetPlayerPoint();
        }

        style.fontSize = 14;      style.fontStyle = FontStyle.Bold; style.normal.textColor = UI.colorH;       style.alignment = TextAnchor.UpperLeft;
        if (!preBattle)
        {
            GUI.Label(new Rect(startX + 10, startY + 5, 150, 25), "Point: " + point, style);
        }
        GUI.Label(new Rect(startX + 10, startY + 20, 150, 25), "PerkPoint: " + PerkManagerTB.perkPoint, style);

        if (!preBattle)
        {
            if (GUI.Button(new Rect(startX + winWidth - 35, startY + 5, 30, 30), "X", UI.buttonStyle))
            {
                OnPerkmenu();
            }
        }

        startX += 10;     startY += 40;

        int scrollLength = (int)(Mathf.Ceil(perkList.Count / 8 + 1) * 70);

        if (perkList.Count % rowLimit == 0)
        {
            scrollLength -= 70;
        }
        Rect viewRect   = new Rect(startX, startY, winWidth - 20, 280);
        Rect scrollRect = new Rect(startX, startY, winWidth - 50, scrollLength);

        GUI.Box(viewRect, "");
        scrollPosition = GUI.BeginScrollView(viewRect, scrollPosition, scrollRect);

        startX += 5;      startY += 5;

        for (int ID = 0; ID < perkList.Count; ID++)
        {
            perk = perkList[ID];
            Texture icon = null;
            if (perk.unlocked)
            {
                icon = perk.iconUnlocked;
            }
            else
            {
                if (perk.IsAvailable() == 0)
                {
                    icon = perk.icon;
                }
                else
                {
                    icon = perk.iconUnavailable;
                }
            }

            if (selectedID == ID)
            {
                if (GUI.Button(new Rect(startX + column * 70 - 3, startY + row * 70 - 3, 66, 66), icon))
                {
                    selectedID = ID;
                }
            }
            else
            {
                if (GUI.Button(new Rect(startX + column * 70, startY + row * 70, 60, 60), icon))
                {
                    selectedID = ID;
                }
            }

            column += 1;
            if (column == 8)
            {
                row += 1; column = 0;
            }
        }

        GUI.EndScrollView();

        startY += 285;
        GUI.Box(new Rect(startX - 5, startY, winWidth - 20, 130), "");

        perk = perkList[selectedID];
        int perkAvai = perk.IsAvailable();

        string status = "";

        if (perk.unlocked)
        {
            status = " (Unlocked)";
        }
        else if (perkAvai != 0)
        {
            status = " (Unavailable)";
        }

        style.fontSize = 17;      style.alignment = TextAnchor.UpperLeft;   style.normal.textColor = UI.colorH;
        GUI.Label(new Rect(startX, startY += 5, winWidth - 30, 30), perk.name + status, style);

        style.fontSize = 17;      style.alignment = TextAnchor.UpperRight;  style.normal.textColor = UI.colorH;
        GUI.Label(new Rect(startX, startY += 5, winWidth - 30, 30), "Cost: " + perk.cost, style);

        style.alignment = TextAnchor.UpperLeft;   style.normal.textColor = UI.colorN; style.wordWrap = true;
        GUI.Label(new Rect(startX, startY += 25, winWidth - 30, 30), perk.desp, style);



        string requireTxt = "";



        //inssufficient points
        if (perkAvai == 1)
        {
            requireTxt = "Require " + perk.cost + "point";
        }
        //min perk point not reach
        else if (perkAvai == 2)
        {
            requireTxt = "Require " + perk.pointReq + " perk points";
        }
        //pre-req perk not unlocked
        else if (perkAvai == 3)
        {
            string text = "Require: ";

            List <int> list = perk.prereq;
            int        i    = 0;
            foreach (int ID in list)
            {
                if (i > 0)
                {
                    text += ", ";
                }
                text += PerkManagerTB.GetAllPerks()[ID].name;
                i    += 1;
            }

            requireTxt = text;
        }

        style.fontSize = 14;      style.alignment = TextAnchor.UpperLeft;   style.normal.textColor = Color.red; style.wordWrap = false;
        GUI.Label(new Rect(startX, startY + 75, winWidth - 30, 30), requireTxt, style);


        if (!perk.unlocked && perkAvai == 0)
        {
            if (GUI.Button(new Rect(startX + winWidth - 30 - 120, startY += 60, 120, 30), "Unlock", UI.buttonStyle))
            {
                OnUnlockPerkButton(perk);
            }
        }
    }