Example #1
0
    void Awake()
    {
        Owner = GetComponent <AgentHuman>();
        Owner.BlackBoard.ActionHandler += HandleAction;

        Gadgets = new Dictionary <E_ItemID, Item>();
        Perk    = new PerkInfo(E_PerkID.None);
    }
Example #2
0
    public void AddPerk(Perk perk, bool AddEffect = false)
    {
        PerkInfo newPerk = Instantiate(GC.PerkInfoPrefab, PerkContent);

        newPerk.CurrentPerk      = perk;
        newPerk.CurrentPerk.Info = newPerk;
        newPerk.Text_Name.text   = perk.Name;
        newPerk.empInfo          = this;
        newPerk.info             = GC.infoPanel;
        PerksInfo.Add(newPerk);

        if (AddEffect == true)
        {
            newPerk.CurrentPerk.AddEffect();
        }
    }
    // ---------
    protected override void OnShow()
    {
        base.OnShow();

        for (int i = 0; i < m_GuiGadgets.Length; i++)
        {
            if (m_GuiGadgets[i] != null)
            {
                bool shouldBeVisible = i < Gadgets.Count && Gadgets[i] != E_ItemID.None ? true : false;
                m_GuiGadgets[i].m_Parent.Show(shouldBeVisible, true);
            }
        }
        PerkInfo perk = LocalPlayer.Owner.GadgetsComponent.Perk;

        if (m_Perk != null)
        {
            m_Perk.m_Parent.Show(!perk.IsEmpty(), true);
        }

        RegisterFloatingFireInteractions();
        ShowSelection(true);
    }
    // -----------
    void UpdateGadgets()
    {
        if (!LocalPlayer)
        {
            return;
        }

        for (int i = 0; i < Gadgets.Count; i++)
        {
            if (i >= m_GuiGadgets.Length)
            {
                break;
            }

            if (Gadgets[i] == E_ItemID.None)
            {
                continue;
            }

            Item gadget = LocalPlayer.Owner.GadgetsComponent.GetGadget(Gadgets[i]);

            if (gadget.Settings.ItemBehaviour == E_ItemBehaviour.Booster)
            {
                if (gadget.IsAvailableForUse() || gadget.Active)
                {
                    if (m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(false);
                    }
                }
                else
                {
                    if (!m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(true);
                    }
                }

                UpdateGuiGadgetBar(m_GuiGadgets[i], gadget.Timer, m_GuiGadgets[i].m_Settings.BoostTimer, gadget.Count, gadget.OrigCount, true);
            }
            else
            {
                if (gadget.IsAvailableForUse())
                {
                    if (m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(false);
                    }
                }
                else
                {
                    if (!m_GuiGadgets[i].m_IsTransparent)
                    {
                        m_GuiGadgets[i].SetAllTransparent(true);
                    }
                }

                UpdateGuiGadgetBar(m_GuiGadgets[i], gadget.Timer, m_GuiGadgets[i].m_Settings.Timer, gadget.Count, gadget.OrigCount, false);
            }
        }

        PerkInfo perk = LocalPlayer.Owner.GadgetsComponent.Perk;

        if (!perk.IsEmpty())
        {
            UpdateGuiGadgetBar(m_Perk, perk.Timer, m_Perk.m_Settings.Timer, 0, 0, perk.IsSprint());
        }
    }
    // -----------
    //create gadgets buttons
    public void CreateGadgetInventory(PlayerPersistantInfo ppi)
    {
        ResetGadgetsList();

        // ----------
        foreach (PPIItemData d in ppi.EquipList.Items)
        {
            if (d.ID == E_ItemID.None)
            {
                continue;
            }

            Gadgets[d.EquipSlotIdx] = d.ID;
        }

        for (int i = 0; i < m_GuiGadgets.Length; i++)
        {
            m_GuiGadgets[i] = new GuiGadget <ItemSettings>();
            GUIBase_Widget parent = PrepareWidget(m_LayoutMain, "Gadget_" + (i + 1));
            m_GuiGadgets[i].m_Parent     = parent;
            m_GuiGadgets[i].m_Button     = GuiBaseUtils.GetButton(m_LayoutMain, s_GadgetsBtnNames[i]);
            m_GuiGadgets[i].m_GadgetIcon = GuiBaseUtils.GetChildSprite(parent, "GadgetIcon").Widget;
            m_GuiGadgets[i].m_BarBck     = GuiBaseUtils.GetChildSprite(parent, "Meter_Back").Widget;
            m_GuiGadgets[i].m_Progress   = GuiBaseUtils.GetChildSprite(parent, "Meter_BAR").Widget;
            m_GuiGadgets[i].m_Div2       = GuiBaseUtils.GetChildSprite(parent, "Meter_Div2").Widget;
            m_GuiGadgets[i].m_Div3       = GuiBaseUtils.GetChildSprite(parent, "Meter_Div3").Widget;
            m_GuiGadgets[i].m_PrevScale  = -1;

            if (i >= Gadgets.Count || Gadgets[i] == E_ItemID.None)
            {
                m_GuiGadgets[i].m_Parent.Show(false, true);
                continue;
            }

            m_GuiGadgets[i].m_Settings = ItemSettingsManager.Instance.Get(Gadgets[i]);
            GuiBaseUtils.RegisterButtonDelegate(m_LayoutMain, s_GadgetsBtnNames[i], s_GadgetsBtnDelegates[i], null);
            GUIBase_Sprite s = GuiBaseUtils.GetChildSprite(parent, "GadgetIcon");
            s.Widget.CopyMaterialSettings(m_GuiGadgets[i].m_Settings.HudWidget);
            m_GuiGadgets[i].m_Parent.Show(true, true);
            m_GuiGadgets[i].SetAllTransparent(false);

            Item gadget = LocalPlayer.Owner.GadgetsComponent.GetGadget(Gadgets[i]);
            UpdateGuiGadgetBar(m_GuiGadgets[i], gadget.Timer, m_GuiGadgets[i].m_Settings.Timer, gadget.Count, gadget.OrigCount, false);
        }

        // ----------
        m_Perk              = new GuiGadget <PerkSettings>();
        m_Perk.m_Parent     = PrepareWidget(m_LayoutMain, "Perk");
        m_Perk.m_Button     = GuiBaseUtils.GetButton(m_LayoutMain, "GButton");
        m_Perk.m_GadgetIcon = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "GadgetIcon").Widget;
        m_Perk.m_BarBck     = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_Back").Widget;
        m_Perk.m_Progress   = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_BAR").Widget;
        m_Perk.m_Div2       = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_Div2").Widget;
        m_Perk.m_Div3       = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "Meter_Div3").Widget;
        m_Perk.m_PrevScale  = -1;

        PerkInfo perk = LocalPlayer.Owner.GadgetsComponent.Perk;

        m_Perk.m_Settings = PerkSettingsManager.Instance.Get(ppi.EquipList.Perk);
        if (!perk.IsEmpty())
        {
            GUIBase_Sprite s = GuiBaseUtils.GetChildSprite(m_Perk.m_Parent, "GadgetIcon");
            s.Widget.CopyMaterialSettings(m_Perk.m_Settings.HudWidget);
            m_Perk.m_Parent.Show(true, true);
            UpdateGuiGadgetBar(m_Perk, perk.Timer, m_Perk.m_Settings.Timer, 0, 0, perk.IsSprint());
        }
        else
        {
            m_Perk.m_Parent.Show(false, true);
        }
        //m_Perk.SetAllTransparent(false);

        m_SelIndex        = SelectFirst();
        m_SelectionWidget = m_LayoutMain.GetWidget("GadgetSelection_Sprite", true);
        ShowSelection(true);

        m_Initialised = true;
        UpdateControlsPosition();

        RegisterFloatingFireInteractions();
    }
Example #6
0
        private void ReadSystemData()
        {
            #region Read ExpRequire from system data
            var expRequireReader = XmlReader.Create(Settings.ExpRequirePath(), new XmlReaderSettings {
                IgnoreComments = true
            });
            var expRequireDocument = new XmlDocument();
            expRequireDocument.Load(expRequireReader);
            var expList = expRequireDocument.SelectSingleNode("ExpRequire").ChildNodes;
            for (int i = 0; i < expList.Count; i++)
            {
                expRequire.Add(Int32.Parse((expList[i] as XmlElement).GetAttribute("exp")));
            }
            #endregion

            #region Read MechanicMaster From System Data
            XmlDocument document = new XmlDocument();
            document.Load(Settings.GenerateStreamingPath($"System/Perk/MechanicMaster/data.xml"));
            var attributeList = document.SelectSingleNode("Perk").ChildNodes[0];

            var newPerk = new PerkInfo
            {
                uniquePerkName = GameSettings.perkNameList[0],
                maxLevel       = 50
            };
            perkInfo.Add(newPerk);

            newPerk.attributeData.Add(new Dictionary <string, string>
            {
                { "factor", (attributeList.ChildNodes[0] as XmlElement).GetAttribute("factor") }
            });
            newPerk.attributeData.Add(new Dictionary <string, string>
            {
                { "factor", (attributeList.ChildNodes[1] as XmlElement).GetAttribute("factor") }
            });
            newPerk.attributeData.Add(new Dictionary <string, string>
            {
                { "deltaSpeed", (attributeList.ChildNodes[2] as XmlElement).GetAttribute("deltaSpeed") }
            });
            newPerk.attributeData.Add(new Dictionary <string, string>
            {
                { "factor", (attributeList.ChildNodes[3] as XmlElement).GetAttribute("factor") }
            });

            var skillList = document.SelectSingleNode("Perk").ChildNodes[1];
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "factor", (skillList.ChildNodes[0] as XmlElement).GetAttribute("factor") }
            });
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "factor", (skillList.ChildNodes[1] as XmlElement).GetAttribute("factor") }
            });
            newPerk.skillData.Add(null);
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "deltaSpeed", (skillList.ChildNodes[3] as XmlElement).GetAttribute("deltaSpeed") }
            });
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "factor1", (skillList.ChildNodes[4] as XmlElement).GetAttribute("factor1") },
                { "factor2", (skillList.ChildNodes[4] as XmlElement).GetAttribute("factor2") },
                { "factor3", (skillList.ChildNodes[4] as XmlElement).GetAttribute("factor3") },
                { "duration1", (skillList.ChildNodes[4] as XmlElement).GetAttribute("duration1") }
            });
            newPerk.skillData.Add(null);
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "deltaSpeed1", (skillList.ChildNodes[6] as XmlElement).GetAttribute("deltaSpeed1") },
                { "deltaSpeed2", (skillList.ChildNodes[6] as XmlElement).GetAttribute("deltaSpeed2") },
                { "deltaSpeed3", (skillList.ChildNodes[6] as XmlElement).GetAttribute("deltaSpeed3") }
            });
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "factor", (skillList.ChildNodes[7] as XmlElement).GetAttribute("factor") }
            });
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "factor", (skillList.ChildNodes[8] as XmlElement).GetAttribute("factor") },
                { "upperBound", (skillList.ChildNodes[8] as XmlElement).GetAttribute("upperBound") }
            });
            newPerk.skillData.Add(new Dictionary <string, string>
            {
                { "factor1", (skillList.ChildNodes[9] as XmlElement).GetAttribute("factor1") },
                { "factor2", (skillList.ChildNodes[9] as XmlElement).GetAttribute("factor2") },
                { "factor3", (skillList.ChildNodes[9] as XmlElement).GetAttribute("factor3") },
            });

            #endregion

            #region Read MadBomber from System Data
            document.Load(Settings.GenerateStreamingPath("System/Perk/MadBomber/Data.xml"));
            attributeList = document.SelectSingleNode("Perk").ChildNodes[0];
            newPerk       = new PerkInfo
            {
                uniquePerkName = GameSettings.perkNameList[1],
                maxLevel       = 50
            };
            perkInfo.Add(newPerk);

            newPerk.attributeData.Add(new Dictionary <string, string>
            {
            });

            #endregion
            for (int i = 2; i <= 4; i++)
            {
                perkInfo.Add(new PerkInfo
                {
                    uniquePerkName = GameSettings.perkNameList[i]
                });
            }
        }