public void Reset() { this.summary = new PerformanceSummary(pattern); timer.Reset(); matcher.Reset(); playedBeatsBuffer = new System.Collections.Concurrent.ConcurrentQueue <TimedEvent <Beat> >(); }
public SummaryViewModel() { _setUpModel(); Messenger.Default.Register <PerformanceTick>(this, _updateSeries); Messenger.Default.Register <PerformanceSummary>(this, (summary) => PerformanceSummary = summary); }
override public bool Go(PerformanceSummary psDest) { string[] lines = File.ReadAllLines(Path.Combine( _conf.PerformanceResultDir(), ResultFN())); decimal avgTotalMinutes = 0; int nMeasurements = 0; for (int i = 0; i < lines.Length; i++) { decimal totalMinutes; if (extractOneResult(lines[i], out totalMinutes)) { nMeasurements++; avgTotalMinutes += totalMinutes; } } if (nMeasurements == 0) { //REPERR: no measurement results return(false); } avgTotalMinutes /= nMeasurements; XmlElement useCaseElm = psDest.PutUseCase(ExternalName()); XmlElement mObjectiveElm = psDest.PutObjectiveMetric(useCaseElm, avgTotalMinutes); XmlElement mElapsedTimeMins = psDest.PutElapsedTimeMins(useCaseElm, avgTotalMinutes); return(true); }
override public bool Go(PerformanceSummary psDest) { string[] lines = File.ReadAllLines(Path.Combine( _conf.PerformanceResultDir(), ResultFN())); decimal elapsedTime = invalidValue(); for (int i = 0; i < lines.Length; i++) { if (extractAverageTime(lines[i], out elapsedTime)) { break; } } if (IsInvalidValue(elapsedTime)) { //REPERR: no objective value in the measurement result return(false); } XmlElement useCaseElm = psDest.PutUseCase(ExternalName()); XmlElement mObjectiveElm = psDest.PutObjectiveMetric(useCaseElm, elapsedTime); XmlElement mElapsedTimeMins = psDest.PutElapsedTimeMins(useCaseElm, elapsedTime / 60); return(true); }
protected override void OnUpdate(UpdateEventArgs updateArgs) { if (updateArgs.ElapsedTimeInS < 0.0001) { // This is basically to skip the first frame, because its // elapsed time is out of whack. We do a GC though, to clean up // initialization garbage, to prevent that from happening in // game This saves one big stutter a few seconds into the game. GC.Collect(); return; } var performanceSummary = new PerformanceSummary( _performanceMonitor.FrameTime.Stats, _performanceMonitor.ElapsedTime.Stats, _performanceMonitor.FrameTime.CurrentValue, _gameStatistics.NrGameObjects); var e = new BeardedUpdateEventArgs(updateArgs, performanceSummary); _performanceMonitor.StartFrame(e.UpdateEventArgs.ElapsedTimeInS); _inputManager.Update(Focused); if (_inputManager.IsKeyPressed(Key.AltLeft) && _inputManager.IsKeyPressed(Key.F4)) { Close(); } _screenManager.Update(e); _performanceMonitor.EndFrame(); _afterFrame?.Invoke(this, e); }
public void Draw(SKCanvas canvas, SKRect gridRect, PerformanceSummary summary) { canvas.Save(); canvas.Translate(0, gridRect.Height); foreach (var beat in pattern.Ids) { var beatInfo = pattern.Beat(beat); var summaryForBeat = summary.BeatSummary(beat); var point = gridCoordinates.Coordinates(beatInfo.Sound.Instrument, beatInfo.T); PrintBeatSummary(canvas, point, summaryForBeat); } canvas.Restore(); }
public PageAnalysis AnalyzeWebPage(string url, string focusKeyword) { var webpage = new PageAnalysis { Url = url, }; try { webpage.HtmlResult = GetHtml(url); var keywordAnalyzer = new KeywordSummary(webpage.HtmlResult); keywordAnalyzer.FocusKeyword = focusKeyword; webpage.AnalyzerResults.Add(new AnalyzerResult { Alias = "keywordanalyzer", Analysis = keywordAnalyzer.GetAnalysis() }); var htmlAnalyzer = new HtmlSummary(webpage.HtmlResult); webpage.AnalyzerResults.Add(new AnalyzerResult { Alias = "htmlanalyzer", Analysis = htmlAnalyzer.GetAnalysis() }); var performanceAnalyzer = new PerformanceSummary(webpage.HtmlResult); webpage.AnalyzerResults.Add(new AnalyzerResult { Alias = "performanceanalyzer", Analysis = performanceAnalyzer.GetAnalysis() }); } catch (WebException ex) { webpage.Status = ((HttpWebResponse)ex.Response).StatusCode; } return(webpage); }
public void Clear() { beatsDrawer.ClearBeats(); summary = null; }
public void SetSummary(PerformanceSummary summary) { this.summary = summary; }
public override void Update(BeardedUpdateEventArgs args) { _stats = args.PerformanceStats; }