Example #1
0
    //bool Get_ValueReturn;
    public bool Get()
    {
        CheckBaseIndex();

        if (IsIntergrity() == false)
        {
            //PerformanceManager.GetInstance().SetCheater();
        }

        if ((_values1[baseIndex] ^ _zl) + (_values2[baseIndex] ^ _zl2) == 10000)
        {
            Set(true);
        }
        else if ((_values1[baseIndex] ^ _zl) + (_values2[baseIndex] ^ _zl2) == 100000)
        {
            Set(false);
        }
        else
        {
            //PerformanceManager.GetInstance().SetCheater();
        }


        if ((_values1[baseIndex] ^ _zl) + (_values2[baseIndex] ^ _zl2) == 10000)
        {
            return(true);
        }
        else if ((_values1[baseIndex] ^ _zl) + (_values2[baseIndex] ^ _zl2) == 100000)
        {
            return(false);
        }
        else
        {
            PerformanceManager.GetInstance().SetCheater();
            return(false);
        }

        /*
         * //Get_ValueReturn = false;
         * if( (_encValues[baseIndex] ^ _key2) != _values[baseIndex])
         * {
         ++SecurityNumber.errorCount;
         * }
         *
         * //Get_ValueReturn = ((_values[baseIndex] ^ _key) < 0)?false:true;
         * _returnValue = _values[baseIndex];
         * _returnKey = _key;
         *
         * //_baseKey = (Get_ValueReturn)?SecurityNumber.boolKey:-SecurityNumber.boolKey;
         * _baseKey = (((_values[baseIndex] ^ _key) < 0)?false:true)?SecurityNumber.boolKey:-SecurityNumber.boolKey;
         * _key = SecurityNumber.key;
         * _key2 = SecurityNumber.key2;
         *
         * _values[baseIndex] = _baseKey  ^ _key;
         * _encValues[baseIndex] = _values[baseIndex] ^ _key2;
         *
         * SaveMoreDatas();
         *
         * //return Get_ValueReturn;
         * return ((_returnValue ^ _returnKey) < 0)?false:true;
         */
    }
Example #2
0
 void onClickLowPc(GameObject go)
 {
     PerformanceManager.GetInstance().lowPc = cbLowPc.value;
 }