public override void Move() { switch (current_state) { case PercentageState.FirstHalf: base.Move(); Vector2 pos = transform.position; Vector2 player_pos = Player.instance.transform.position; if (player_pos.y > pos.y) { pos.y += vertical_speed * Time.deltaTime; } else if (player_pos.y < pos.y) { pos.y -= vertical_speed * Time.deltaTime; } transform.position = pos; if (transform.position.x <= mid_point) { current_state = PercentageState.Shooting; } break; case PercentageState.Shooting: if (!anim_started) { anim.SetTrigger("Spin"); anim_started = true; } break; case PercentageState.Ending: base.Move(); break; } }
public void EndSpinAnim() { current_state = PercentageState.Ending; anim_started = false; }