Example #1
0
 public TurnManager(IWorldClock worldClock,
                    PerInitiativeFeature perInitiativeFeature, RealTimeFeature realTimeFeature,
                    IOsnowaContextManager contextManager)
 {
     _worldClock           = worldClock;
     _perInitiativeFeature = perInitiativeFeature;
     _realTimeFeature      = realTimeFeature;
     _contextManager       = contextManager;
 }
Example #2
0
        public void Init(IPathfinder pathfinder, ITilemapInitializer tilemapInitializer,
                         IEntityViewBehaviourInitializer entityViewBehaviourInitializer, IGameConfig gameConfig, IViewCreator viewCreator,
                         IPositionFlagsResolver positionFlagsResolver, IStimulusReceiver stimulusReceiver,
                         ISavedComponents savedComponents, GameContext context, PerInitiativeFeature perInitiativeFeature, RealTimeFeature realTimeFeature,
                         IOsnowaContextManager contextManager, IGrid grid)
        {
            _realTimeFeature      = realTimeFeature;
            _perInitiativeFeature = perInitiativeFeature;

            _tilemapInitializer    = tilemapInitializer;
            _pathfinder            = pathfinder;
            _gameConfig            = gameConfig;
            _positionFlagsResolver = positionFlagsResolver;
            _stimulusReceiver      = stimulusReceiver;
            _savedComponents       = savedComponents;
            _context        = context;
            _contextManager = contextManager;
            _grid           = grid;
        }