Example #1
0
    IEnumerator showView(RectTransform holder, states state)
    {
        loadingPopup.anchoredPosition = Vector3.down * screenOffset;
        messagePopup.anchoredPosition = Vector3.down * screenOffset;
        choosePopup.anchoredPosition  = Vector3.down * screenOffset;
        Canvas.ForceUpdateCanvases();

        yield return(this.DoUnscaledTween01(t =>
        {
            //loadingPopup.localScale = Vector3.one * PennerAnimation.QuadEaseInOut(t, 0, 1, 1);
            holder.localPosition = new Vector3(
                0,
                PennerAnimation.BackEaseOut(t, -screenOffset, screenOffset, 1),
                0
                );
        }, 0.75f));

        background.interactable   = true;
        background.blocksRaycasts = true;

        while (fsm.currentState == state)
        {
            yield return(0);
        }

        this.DoUnscaledTween01(t =>
        {
            //loadingPopup.localScale = Vector3.one * PennerAnimation.QuadEaseInOut(t, 1, -1, 1);
            holder.localPosition = new Vector3(
                0,
                PennerAnimation.BackEaseIn(t, 0, screenOffset, 1),
                0
                );
        }, 0.5f);
    }
    override public IEnumerator Select()
    {
        float elapsedTime   = 0;
        float animationTime = 0.5f;

        while (currentState == state.Select && elapsedTime < animationTime)
        {
            float scale = PennerAnimation.BackEaseOut(elapsedTime / animationTime, 0, 1, 1);
            transform.localScale = pivotScale + Vector3.one * 0.25f * scale;
            elapsedTime         += Time.unscaledDeltaTime;
            yield return(0);
        }
        transform.localScale = pivotScale + Vector3.one * 0.25f;

        while (currentState == state.Select)
        {
            yield return(0);
        }

        yield return(gameObject.DoUnscaledTween01(t =>
        {
            float scale = PennerAnimation.QuadEaseIn(t, 1, -1, 1);
            transform.localScale = pivotScale + Vector3.one * 0.25f * scale;
        }, 0.1f));
    }
Example #3
0
    public static IEnumerator EaseBackOutScaleFromTo(RectTransform t, float f, float to, float animationTime)
    {
        float elapsedTime = 0;

        while (elapsedTime < animationTime)
        {
            t.localScale = Vector3.one * PennerAnimation.BackEaseOut(elapsedTime,
                                                                     f,
                                                                     to - f,
                                                                     animationTime);
            elapsedTime += Time.deltaTime;
            yield return(0);
        }
        t.localScale = Vector3.one * to;
    }