Example #1
0
        private void RenderBodies()
        {
            var bodies = _engine.World.AllBodies.Where(x => x.Visible).ToList();
            var parts  = bodies.SelectMany(x => x.EnumParts().Where(y => y.Visible)).ToList();

            if (_engine.Debug)
            {
                foreach (var body in bodies)
                {
                    var bounds = body.Bounds.ToPointF();
                    _graphics.DrawPolygon(PenFactory.Get(Color.DarkGray), bounds);
                }
            }
            foreach (var part in parts)
            {
                var vertices = part.Vertices.ToPointF();
                _graphics.FillPolygon(BrushFactory.Get(part.Render.Fill), vertices);
                _graphics.DrawPolygon(PenFactory.Get(part.Render.Stroke), vertices);
            }

            /*foreach (var part in parts)
             * {
             *  foreach (var axis in part.Axes.Points)
             *  {
             *      _graphics.DrawLine(PenFactory.Get(Color.LightCyan),
             *          (float) part.Position.X, (float) part.Position.Y,
             *          (float) part.Position.X + 5f*(float) axis.X,
             *          (float) part.Position.Y + 5f*(float) axis.Y);
             *  }
             * }*/
            if (!_engine.Debug)
            {
                return;
            }
            foreach (var part in parts)
            {
                foreach (var axis in part.Axes.Points)
                {
                    var first = part.Vertices.Vertexes.First();
                    var last  = part.Vertices.Vertexes.Last();
                    _graphics.DrawLine(PenFactory.Get(Color.Salmon),
                                       (float)part.Position.X, (float)part.Position.Y,
                                       ((float)first.X + (float)last.X) / 2f,
                                       ((float)first.Y + (float)last.Y) / 2f);
                }
            }
            foreach (var part in parts)
            {
                _graphics.DrawArc(PenFactory.Get(Color.Indigo),
                                  (float)part.Position.X - 1.5f, (float)part.Position.Y - 1.5f, 3f, 3f, 0f, 360f);
            }
            foreach (var body in bodies)
            {
                _graphics.DrawLine(PenFactory.Get(Color.CornflowerBlue),
                                   (float)body.Position.X, (float)body.Position.Y,
                                   (float)body.Position.X + 2f * (float)(body.Position.X - body.PositionPrev.X),
                                   (float)body.Position.Y + 2f * (float)(body.Position.Y - body.PositionPrev.Y));
            }
        }
Example #2
0
        private void RenderCollisions()
        {
            if (!_engine.Debug)
            {
                return;
            }
            var pairs = _engine.Pairs.PairList.Where(x => x.Active).ToList();

            foreach (var contact in pairs.SelectMany(x => x.ActiveContacts))
            {
                _graphics.DrawArc(PenFactory.Get(Color.BurlyWood), (float)contact.Vertex.X - 1.5f,
                                  (float)contact.Vertex.Y - 1.5f, 3, 3, 0f, 360f);
            }
            foreach (var pair in pairs)
            {
                var contacts = pair.ActiveContacts;
                if (contacts.Count > 0)
                {
                    var normalPosX = contacts[0].Vertex.X;
                    var normalPosY = contacts[0].Vertex.Y;

                    if (contacts.Count == 2)
                    {
                        normalPosX = (normalPosX + contacts[1].Vertex.X) / 2d;
                        normalPosY = (normalPosY + contacts[1].Vertex.Y) / 2d;
                    }

                    var collision = pair.Collision;
                    if (collision.BodyB == collision.Supports.Vertexes[0].Body || collision.BodyA.Static)
                    {
                        _graphics.DrawLine(PenFactory.Get(Color.Chocolate),
                                           (float)normalPosX - (float)collision.Normal.X * 8f,
                                           (float)normalPosY - (float)collision.Normal.Y * 8f,
                                           (float)normalPosX, (float)normalPosY);
                    }
                    else
                    {
                        _graphics.DrawLine(PenFactory.Get(Color.Chocolate),
                                           (float)normalPosX + (float)collision.Normal.X * 8f,
                                           (float)normalPosY + (float)collision.Normal.Y * 8f,
                                           (float)normalPosX, (float)normalPosY);
                    }
                }
            }

            /*foreach (var bucket in _engine.Buckets.Where(x => x.Value.Count > 1))
             * {
             *  var id = bucket.Key.Split(',');
             *  var x = Math.Round(1.0 * int.Parse(id[0]));
             *  var y = Math.Round(1.0 * int.Parse(id[1]));
             *  _graphics.DrawRectangle(PenFactory.Get(bucket.Value.Count > 1 ? Color.DarkOliveGreen : Color.Olive),
             *      (float) x*(float) Engine.BucketSize.X,
             *      (float) y*(float) Engine.BucketSize.Y,
             *      (float) Engine.BucketSize.X,
             *      (float) Engine.BucketSize.Y);
             *  _graphics.DrawString(bucket.Value.Count.ToString(), _font,
             *      BrushFactory.Get(Color.DarkOliveGreen),
             *      (float) x*(float) Engine.BucketSize.X,
             *      (float) y*(float) Engine.BucketSize.Y);
             * }*/
        }