public void TestInventoryHasItems() { Peggy p = new Peggy(); Assert.False(p.InventoryHasItems()); p.AddItemToInventory(_goodTestItem); Assert.True(p.InventoryHasItems()); }
public void TestRemoveInvalidItemFromInventoryByItemId() { Peggy p = new Peggy(); p.AddItemToInventory(_goodTestItem); Item badItem = p.RemoveItemFromInventoryById("not-in-the-inventory"); Assert.Null(badItem); }
public void TestSetCurrentRoom() { Room r = new Room("room-id", "Room Name", "I am a room description."); Peggy p = new Peggy(); p.SetCurrentRoom(r); Assert.Equal("room-id", p.CurrentRoom.Id); Assert.Equal("Room Name", p.CurrentRoom.FriendlyName); Assert.Equal("I am a room description.", p.CurrentRoom.Description); }
public void TestAddItemToAndRemoveItemFromInventory() { Peggy p = new Peggy(); p.AddItemToInventory(_goodTestItem); Assert.True(p.InventoryHasItems()); Item removedItem = p.RemoveItemFromInventoryById(_goodTestItem.Id); Assert.Equal(_goodTestItem, removedItem); }
public void TestRemoveInvalidItemFromInventory() { Peggy p = new Peggy(); // Add an item to the inventory just to verify it's working. p.AddItemToInventory(_goodTestItem); Assert.True(p.InventoryHasItems()); // Now try and remove an invalid item from the inventory. p.RemoveItemFromInventory(_badTestItem); Assert.True(p.InventoryHasItems()); }
public void TestGiveItemToWithNullItem() { Room r = _testRoom; Character c = _testCharacter; r.AddCharacter(c); Peggy p = new Peggy(); p.SetCurrentRoom(r); Item i = _goodTestItem; p.AddItemToInventory(i); Assert.Throws <ArgumentException>(() => p.GiveItemTo(null, c.Name)); Assert.True(p.InventoryHasItems()); }
public void TestLookInContainerWithRequiredItemAndPeggyDoesNotHaveItem() { Item ri = new Item("required-item", "Required Item", "This item is required."); Item ci = new Item("contained-item", "Contained Item", "I am an item in a container."); Container c = new Container("container-with-required-item", "Container with Required Item"); Room r = new Room("room", "Room", "A room."); c.AddItem(ci); c.AddRequiredItemById(ri.Id); r.AddContainer(c); Peggy p = new Peggy(); p.SetCurrentRoom(r); string res = p.LookInContainer(c.Name); Assert.Equal($"You need the {ri.Id} to open the {c.Name}.\r\n", res); }
public void TestTakeItemFromCharacter() { Room r = _testRoom; Character c = _testCharacter; Item i = _goodTestItem; c.AddItem(i); r.AddCharacter(c); Peggy p = new Peggy(); p.SetCurrentRoom(r); string res = p.TakeItemFrom(i.Name, c.Name); string expected = $"{i.Name} has been added to your inventory.\r\n"; Assert.Equal(expected, res); Assert.True(p.InventoryHasItems()); }
public void TestLook() { Room r = _testRoom; Container c1 = _testContainer; Character c2 = _testCharacter; r.AddContainer(c1); r.AddCharacter(c2); Peggy p = new Peggy(); p.SetCurrentRoom(r); string res = p.Look(); string expected = "You are in the Test Room, you see...\r\n" + " - Test Container\r\n - Test Character\r\n"; Assert.Equal(expected, res); }
public void TestGiveItemToWithInvalidItem() { Room r = _testRoom; Character c = _testCharacter; r.AddCharacter(c); Peggy p = new Peggy(); p.SetCurrentRoom(r); Item i = _goodTestItem; p.AddItemToInventory(i); string res = p.GiveItemTo("shitty name", c.Name); string expected = $"There's nothing in your inventory called shitty name.\r\n"; Assert.Equal(expected, res); Assert.True(p.InventoryHasItems()); }
public void TestGiveItemTo() { Room r = _testRoom; Character c = _testCharacter; r.AddCharacter(c); Peggy p = new Peggy(); p.SetCurrentRoom(r); Item i = _goodTestItem; p.AddItemToInventory(i); string res = p.GiveItemTo(i.Name, c.Name); string expected = $"Removed {i.Name} from your inventory.\r\n"; Assert.Equal(expected, res); Assert.False(p.InventoryHasItems()); }
public void TestLookInContainerWithRequiredItemAndPeggyHasItem() { Item ri = new Item("required-item", "Required Item", "This item is required."); Item ci = new Item("contained-item", "Contained Item", "I am an item in a container."); Container c = new Container("container-with-required-item", "Container with Required Item"); Room r = new Room("room", "Room", "A room."); c.AddItem(ci); c.AddRequiredItemById(ri.Id); r.AddContainer(c); Peggy p = new Peggy(); p.AddItemToInventory(ri); p.SetCurrentRoom(r); string res = p.LookInContainer(c.Name); Assert.Equal("You peer into the container-with-required-item and see...\r\n" + " - Contained Item\r\n", res); }
public GameWorld() { _rooms = new Dictionary <string, Room>(); Peggy = new Peggy(); }
public void TestAddInvalidItemToInventory() { Peggy p = new Peggy(); Assert.Throws <ArgumentNullException>(() => p.AddItemToInventory(null)); }
public void TestSetCurrentRoomWithNullValueThrowsException() { Peggy p = new Peggy(); Assert.Throws <ArgumentNullException>(() => p.SetCurrentRoom(null)); }
private void Start() { parent = transform.parent.GetComponent <Peggy>(); }