/// <summary> /// Checks how many equal colors, withous repetitions, are in common with both rows /// </summary> /// <param name="row">The other row to compare</param> /// <returns>Number of similar colors, without repetitions</returns> internal int EqualColors(ColoredPegRow row) { if (this.NumberPegs != row.NumberPegs) { throw new MastermindColoredPegRowException("To compare objects, the number of pegs must be equal"); } List <PegColor> foundColors = new List <PegColor>(); for (int i = 0; i < this.NumberPegs; i++) { if (!foundColors.Contains(this.Pegs[i])) { bool newColor = false; PegColor current = this.Pegs[i]; foreach (PegColor color in row.Pegs) { if (current == color) { newColor = true; break; } } if (newColor) { foundColors.Add(current); } } } return(foundColors.Count); }
void Start() { CS = GameObject.Find("SceneController2").GetComponent <CreateStim>(); Colors = gameObject.GetComponent <PegColor> (); }