Example #1
0
        private void OnDisconnect(MobaMessage msg)
        {
            PeerDisconnectedMessage peerDisconnectedMessage = msg.Param as PeerDisconnectedMessage;
            MobaPeerType            peerType = peerDisconnectedMessage.PeerType;

            this.OnDisconnectServer(peerType);
        }
Example #2
0
        public void DC_Msg(Il2CppStructArray <byte> messageBytes)
        {
            var msg = new PeerDisconnectedMessage(messageBytes);

            var player = SessionData.playersWithMod.FirstOrDefault(p => p.PeerID == msg.PeerID);

            if (player != null)
            {
                SessionData.Chat.UpdateChatLog($"{player.PlayerName} has left.", "Notification");
                SessionData.playersWithMod.Remove(player);
                return;
            }

            SessionData.Chat.UpdateChatLog($"Player {msg.PeerID} has left.", "Notification");
        }
Example #3
0
 protected override void OnDisconnect(PeerDisconnectedMessage msg)
 {
     if (msg.PeerType != MobaPeerType.C2GateServer)
     {
         return;
     }
     if (!this.Available)
     {
         return;
     }
     this.Available = false;
     MobaMessageManager.ExecuteMsg(ClientC2C.GateDisconnected, null, 0f);
     if (this.Enabled && GateReconnection.CanTrigger)
     {
         this.ConfirmConnect();
     }
 }
Example #4
0
    private void OnPeerDisconnected(MobaMessage msg)
    {
        PeerDisconnectedMessage peerDisconnectedMessage = msg.Param as PeerDisconnectedMessage;

        if (peerDisconnectedMessage == null)
        {
            return;
        }
        NetWorkHelper.ServerType serverType = NetWorkHelper.ServerType.none;
        switch (peerDisconnectedMessage.PeerType)
        {
        case MobaPeerType.C2Master:
            serverType = NetWorkHelper.ServerType.master;
            NetWorkHelper.DebugInfo("MasterServer:networkHelper 检测到断线");
            break;

        case MobaPeerType.C2Lobby:
            serverType = NetWorkHelper.ServerType.lobby;
            break;

        case MobaPeerType.C2PvpServer:
            serverType = NetWorkHelper.ServerType.pvp;
            break;

        case MobaPeerType.C2GateServer:
            serverType = NetWorkHelper.ServerType.Gate;
            break;
        }
        if (this.dicServer.ContainsKey(serverType))
        {
            this.dicServer[serverType].OnDisconnected(peerDisconnectedMessage.DisconnectedType);
        }
        if (serverType != NetWorkHelper.ServerType.pvp)
        {
            MobaMessageManager.ExecuteMsg(MobaMessageManager.GetMessage((ClientMsg)20002, peerDisconnectedMessage, 0f));
        }
    }
Example #5
0
 protected abstract void OnDisconnect(PeerDisconnectedMessage msg);