Example #1
0
    // Update is called once per frame
    void Update()
    {
        pedal_script.GetNowSpeed();
        stage_speed         = pedal_script.GetNowSpeed() / 1000;
        transform.position -= transform.forward * stage_speed; //new Vector3(0f, 0f, stage_speed);

        if (transform.position.z <= -10f)
        {
            Destroy(gameObject);
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        pedal_script.GetNowSpeed();
        town_speed          = pedal_script.GetNowSpeed() / 1000;
        transform.position -= transform.forward * town_speed;

        if (transform.position.z <= -50f)
        {
            Destroy(gameObject);
        }
    }
Example #3
0
 // Update is called once per frame
 void Update()
 {
     _now_score   += Pedal.GetNowSpeed() / 1000;
     DrawText.text = (int)_now_score + "m";
 }
Example #4
0
 // Update is called once per frame
 void Update()
 {
     _now_speed    = _pedal_manager.GetNowSpeed();
     _slider.value = _now_speed;
 }
Example #5
0
 private void Update()
 {
     //進行スピードとアニメーションを同期
     animator.SetFloat("Speed", pedalManager.GetNowSpeed() * animSpeed);
 }