// Update is called once per frame void Update() { pedal_script.GetNowSpeed(); stage_speed = pedal_script.GetNowSpeed() / 1000; transform.position -= transform.forward * stage_speed; //new Vector3(0f, 0f, stage_speed); if (transform.position.z <= -10f) { Destroy(gameObject); } }
// Update is called once per frame void Update() { pedal_script.GetNowSpeed(); town_speed = pedal_script.GetNowSpeed() / 1000; transform.position -= transform.forward * town_speed; if (transform.position.z <= -50f) { Destroy(gameObject); } }
// Update is called once per frame void Update() { _now_score += Pedal.GetNowSpeed() / 1000; DrawText.text = (int)_now_score + "m"; }
// Update is called once per frame void Update() { _now_speed = _pedal_manager.GetNowSpeed(); _slider.value = _now_speed; }
private void Update() { //進行スピードとアニメーションを同期 animator.SetFloat("Speed", pedalManager.GetNowSpeed() * animSpeed); }