private void Start() { pcg = GameObject.FindObjectOfType<PcgGenerator>(); level = GameObject.FindObjectOfType<TimerLevel>(); levelSummary = GameObject.Find("LevelInt").GetComponent<Text>(); scoreSummary = GameObject.Find("ScoreInt").GetComponent<Text>(); highScoreSummary = GameObject.Find("HighScoreInt").GetComponent<Text>(); }
// Use this for initialization void Start() { ftime = 120f; timeText = GameObject.Find("Time").GetComponent <Text>(); isLevelComplete = false; level_number = 1; level = GameObject.Find("Level").GetComponent <Text>(); level.text = level_number.ToString(); generator = GameObject.FindObjectOfType <PcgGenerator>(); levelManager = GameObject.FindObjectOfType <LevelManager>(); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); sound = GetComponent <AudioSource>(); generator = GetComponent <PcgGenerator>(); animalCountText = GameObject.Find("AnimalCount").GetComponent <Text>(); appleCounter = GameObject.Find("AppleCountText").GetComponent <Text>(); levelManager = GameObject.FindObjectOfType <LevelManager>(); shoot = GameObject.Find("Shoot"); npc = GameObject.FindObjectOfType <NonPlayableEntities>(); sound.volume = PlayerPrefsManager.GetMasterVolume(); projectileCounter = 0; isFacingLeft = true; isMovingLeft = true; isMovingRight = true; isMovingUp = true; isMovingDown = true; }