Example #1
0
        public static Camera Create(ParamSet paramSet, AnimatedTransform cam2World, Film film, Medium medium)
        {
            // Extract common camera parameters from _ParamSet_
            double shutteropen  = paramSet.FindOneFloat("shutteropen", 0.0);
            double shutterclose = paramSet.FindOneFloat("shutterclose", 1.0);

            if (shutterclose < shutteropen)
            {
                //Warning("Shutter close time [%f] < shutter open [%f].  Swapping them.",
                //        shutterclose, shutteropen);

                PbrtMath.Swap(ref shutterclose, ref shutteropen);
            }
            double lensradius    = paramSet.FindOneFloat("lensradius", 0.0);
            double focaldistance = paramSet.FindOneFloat("focaldistance", 1e6);
            double frame         = paramSet.FindOneFloat(
                "frameaspectratio",
                Convert.ToDouble(film.FullResolution.X) / Convert.ToDouble(film.FullResolution.Y));
            Bounds2D screen;

            if (frame > 1.0)
            {
                screen = new Bounds2D(new Point2D(-frame, -1.0), new Point2D(frame, 1.0));
            }
            else
            {
                screen = new Bounds2D(new Point2D(-1.0, -1.0 / frame), new Point2D(1.0, 1.0 / frame));
            }
            double[] sw = paramSet.FindFloat("screenwindow");
            if (sw != null)
            {
                if (sw.Length == 4)
                {
                    screen = new Bounds2D(new Point2D(sw[0], sw[2]), new Point2D(sw[1], sw[3]));
                }
                else
                {
                    //Error("\"screenwindow\" should have four values");
                }
            }
            double fov     = paramSet.FindOneFloat("fov", 90.0);
            double halffov = paramSet.FindOneFloat("halffov", -1.0);

            if (halffov > 0.0)
            {
                // hack for structure synth, which exports half of the full fov
                fov = 2.0 * halffov;
            }

            return(new PerspectiveCamera(cam2World, screen, shutteropen, shutterclose,
                                         lensradius, focaldistance, fov, film, medium));
        }
Example #2
0
        public Matrix4x4 Inverse()
        {
            int[] indxc = new int[4];
            int[] indxr = new int[4];
            int[] ipiv  =
            {
                0,
                0,
                0,
                0
            };
            double[,] minv = new double[4, 4];

            Array.Copy(_m, minv, 4 * 4);
            for (int i = 0; i < 4; i++)
            {
                int    irow = 0;
                int    icol = 0;
                double big  = 0.0;
                // Choose pivot
                for (int j = 0; j < 4; j++)
                {
                    if (ipiv[j] != 1)
                    {
                        for (int k = 0; k < 4; k++)
                        {
                            if (ipiv[k] == 0)
                            {
                                if (Math.Abs(minv[j, k]) >= big)
                                {
                                    big  = Math.Abs(minv[j, k]);
                                    irow = j;
                                    icol = k;
                                }
                            }
                            else if (ipiv[k] > 1.0)
                            {
                                throw new InvalidOperationException("Singular matrix in MatrixInvert");
                            }
                        }
                    }
                }

                ++ipiv[icol];
                // Swap rows _irow_ and _icol_ for pivot
                if (irow != icol)
                {
                    for (int k = 0; k < 4; ++k)
                    {
                        PbrtMath.Swap(ref minv[irow, k], ref minv[icol, k]);
                    }
                }

                indxr[i] = irow;
                indxc[i] = icol;
                if (minv[icol, icol] == 0.0)
                {
                    throw new InvalidOperationException("Singular matrix in MatrixInvert");
                }

                // Set $m[icol,icol]$ to one by scaling row _icol_ appropriately
                double pivinv = 1.0 / minv[icol, icol];
                minv[icol, icol] = 1.0;
                for (int j = 0; j < 4; j++)
                {
                    minv[icol, j] *= pivinv;
                }

                // Subtract this row from others to zero out their columns
                for (int j = 0; j < 4; j++)
                {
                    if (j != icol)
                    {
                        double save = minv[j, icol];
                        minv[j, icol] = 0;
                        for (int k = 0; k < 4; k++)
                        {
                            minv[j, k] -= minv[icol, k] * save;
                        }
                    }
                }
            }

            // Swap columns to reflect permutation
            for (int j = 3; j >= 0; j--)
            {
                if (indxr[j] != indxc[j])
                {
                    for (int k = 0; k < 4; k++)
                    {
                        PbrtMath.Swap(ref minv[k, indxr[j]], ref minv[k, indxc[j]]);
                    }
                }
            }

            return(new Matrix4x4(minv));
        }