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C# (CSharp) PawnUtility.Mated Examples
Programming Language:
C# (CSharp)
Class/Type:
PawnUtility
Method/Function:
Mated
Examples at hotexamples.com:
1
C# (CSharp) PawnUtility.Mated - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PawnUtility.Mated
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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ShouldSendNotificationAbout(30)
ForceWait(27)
TrySpawnHatchedOrBornPawn(22)
AnyPawnBlockingPathAt(21)
ShouldCollideWithPawns(20)
EnemiesAreNearby(17)
ResolveMaxDanger(15)
KnownDangerAt(15)
WillSoonHaveBasicNeed(14)
ResolveLocomotion(12)
IsTravelingInTransportPodWorldObject(11)
GetPosture(7)
RecoverFromUnwalkablePositionOrKill(7)
IsKidnappedPawn(7)
IsFactionLeader(7)
BodyResourceGrowthSpeed(7)
GetManhunterOnDamageChance(6)
GainComfortFromCellIfPossible(6)
PawnKindsToLineList(6)
GiveAllStartingPlayerPawnsThought(5)
EverBeenColonistOrTameAnimal(5)
ForSaleBySettlement(5)
PawnKindsToCommaList(4)
AnimalFilthChancePerCell(4)
FertileMateTarget(3)
GainComfortFromThingIfPossible(3)
TryDestroyStartingColonistFamily(3)
SpawnedMasteredPawns(3)
PlayerForcedJobNowOrSoon(3)
IsTeetotaler(2)
CanCasuallyInteractNow(2)
CasualInterruptibleNow(1)
ShouldGetThoughtAbout(1)
EverBeenQuestLodger(1)
DestroyStartingColonistFamily(1)
GiveNameBecauseOfNuzzle(1)
PawnsCanShareCellBecauseOfBodySize(1)
HumanFilthChancePerCell(1)
GetManhunterOnTameFailChance(1)
PawnBlockingPathAt(1)
Mated(1)
AddAndRemoveComponentsAsAppropriate(1)
Frequently Used Methods
ShouldSendNotificationAbout (30)
ForceWait (27)
TrySpawnHatchedOrBornPawn (22)
AnyPawnBlockingPathAt (21)
ShouldCollideWithPawns (20)
EnemiesAreNearby (17)
ResolveMaxDanger (15)
KnownDangerAt (15)
WillSoonHaveBasicNeed (14)
ResolveLocomotion (12)
Frequently Used Methods
IsTravelingInTransportPodWorldObject (11)
GetPosture (7)
RecoverFromUnwalkablePositionOrKill (7)
IsKidnappedPawn (7)
IsFactionLeader (7)
BodyResourceGrowthSpeed (7)
GetManhunterOnDamageChance (6)
GainComfortFromCellIfPossible (6)
PawnKindsToLineList (6)
GiveAllStartingPlayerPawnsThought (5)
EverBeenColonistOrTameAnimal (5)
ForSaleBySettlement (5)
PawnKindsToCommaList (4)
AnimalFilthChancePerCell (4)
FertileMateTarget (3)
GainComfortFromThingIfPossible (3)
TryDestroyStartingColonistFamily (3)
SpawnedMasteredPawns (3)
PlayerForcedJobNowOrSoon (3)
IsTeetotaler (2)
Frequently Used Methods
EverBeenColonistOrTameAnimal (5)
ForSaleBySettlement (5)
PawnKindsToCommaList (4)
AnimalFilthChancePerCell (4)
FertileMateTarget (3)
GainComfortFromThingIfPossible (3)
TryDestroyStartingColonistFamily (3)
SpawnedMasteredPawns (3)
PlayerForcedJobNowOrSoon (3)
IsTeetotaler (2)
CanCasuallyInteractNow (2)
CasualInterruptibleNow (1)
ShouldGetThoughtAbout (1)
EverBeenQuestLodger (1)
DestroyStartingColonistFamily (1)
GiveNameBecauseOfNuzzle (1)
PawnsCanShareCellBecauseOfBodySize (1)
HumanFilthChancePerCell (1)
GetManhunterOnTameFailChance (1)
PawnBlockingPathAt (1)
Mated (1)
AddAndRemoveComponentsAsAppropriate (1)
Frequently Used Methods
CanCasuallyInteractNow (2)
CasualInterruptibleNow (1)
ShouldGetThoughtAbout (1)
EverBeenQuestLodger (1)
DestroyStartingColonistFamily (1)
GiveNameBecauseOfNuzzle (1)
PawnsCanShareCellBecauseOfBodySize (1)
HumanFilthChancePerCell (1)
GetManhunterOnTameFailChance (1)
PawnBlockingPathAt (1)
Mated (1)
AddAndRemoveComponentsAsAppropriate (1)
Example #1
0
Show file
File:
Mate.cs
Project:
inexcode/HumanlikeLifeStages
public static void DefaultMate(Pawn donor, Pawn womb) { PawnUtility.Mated(donor, womb); }