// Update is called once per frame void Update() { // Up if (Input.GetKey(KeyCode.UpArrow)) { movement.MoveVertical(data.speed); } // Down if (Input.GetKey(KeyCode.DownArrow)) { movement.MoveVertical(-data.speed); } // Right if (Input.GetKey(KeyCode.RightArrow)) { movement.MoveHorizontal(data.speed); } // Left if (Input.GetKey(KeyCode.LeftArrow)) { movement.MoveHorizontal(-data.speed); } // Stealth if (Input.GetKeyDown(KeyCode.RightShift)) { movement.Stealth(); } if (Input.GetKeyUp(KeyCode.RightShift)) { movement.UnStealth(); } // Pick Flower if (Input.GetKeyDown(KeyCode.Keypad0)) { movement.PickFlower(data.pickRadius); } // Drop Flower if (Input.GetKeyDown(KeyCode.Keypad1)) { movement.DropFlower(); } // Panic Button if (Input.GetKeyDown(KeyCode.Keypad4)) { movement.Panic(data.panicRadiusRange, data.panicTime); } }