Example #1
0
    public void FixedUpdate()
    {
        if (GameAPI.instance.isPaused)
        {
            return;
        }

        playerCamera.transform.UpdateRenderSettings();

        if (characterController == null)
        {
            return;
        }

        var x           = Input.GetAxisRaw("Horizontal");
        var z           = Input.GetAxisRaw("Vertical");
        var isRunning   = !Input.GetButton("Run");
        var isCrouching = Input.GetButton("Crouch");
        var isUsing     = Input.GetButtonDown("Use");

        isStrafing = false;

        // TEST ONLY
        if (Input.GetKeyDown(KeyCode.P))
        {
            test_aim = !test_aim;
        }

        if (isUsing)
        {
            UseItem();
        }

        if (!characterController.isRolling)
        {
            if (isCrouching)
            {
                characterController.ToggleCrouch(true);
            }
            else
            {
                characterController.ToggleCrouch(false);
            }

            if (isRunning && !isCrouching)
            {
                characterController.movementMode = MovementMode.Run;
            }
            else if (!isCrouching)
            {
                characterController.movementMode = MovementMode.Walk;
            }

            if (leftButton.IsDoublePressed())
            {
                characterController.RollLeft();
            }

            if (rightButton.IsDoublePressed())
            {
                characterController.RollRight();
            }

            //Check even here due to code bellow :/
            if (characterController.isRolling)
            {
                return;
            }

            if (z > 0f)
            {
                characterController.MoveForward();
            }
            else if (z < 0f)
            {
                characterController.MoveBackward();
            }

            if (x > 0f)
            {
                characterController.MoveRight();
                isStrafing = true;
            }
            else if (x < 0f)
            {
                characterController.MoveLeft();
                isStrafing = true;
            }
        }

        characterController.Update();

        UpdateCameraMovement();

        // TEST ONLY
        if (test_aim && !characterController.IsRolling())
        {
            var look  = playerCamera.transform.position;
            var back1 = playerPawn.transform.Find("base/back1").transform;
            look.y += test_offset;

            back1.LookAt(look, back1.up);
            back1.Rotate(new Vector3(0f, 180f, 0f), Space.Self);
            characterController.stanceMode = AnimationStanceMode.Pistol;
        }
    }