Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     pausable      = FindObjectOfType <Pauseable>();
     playerCamera  = FindObjectOfType <CameraController>();
     rectTransform = GetComponent <RectTransform>();
     rectTransform.anchoredPosition = offScreenPosition;
     timer = 0.0f;
 }
    IEnumerator matchStart()
    {
        AudioSource src = this.gameObject.AddComponent <AudioSource>();

        src.clip = getReady;
        src.Play();
        Pauseable.pauseGame(true);
        yield return(new WaitForSeconds(src.clip.length));

        Invoke("endGame", GameTime);
    }