private void Start() { pause = FindObjectOfType <Pause_Game>(); if (pause == null) { Debug.Log("Cannot find pause gameobject"); } }
void Awake() { GameObject global_scripts = GameObject.Find("Global_Scripts"); scoreScreen = (GameObject)Resources.Load(folder + "ScoreboardBackdrop"); pauser = global_scripts.GetComponent <Pause_Game> (); gameTimer = GameObject.Find("GameTimer").GetComponent <Countdown>(); canvas = GameObject.Find("Canvas"); }
// Use this for initialization void Start() { p0 = GameObject.Find("Player_0").GetComponent <Character_Move>(); pause = GameObject.Find("PauseListen").GetComponent <Pause_Game>(); transition = GameObject.Find("Transition").GetComponent <Transition_Scene>(); }