public void Disable() { Debug.Log("Disable GAME_ASYNC"); _gameWindow._objBackground.SetActive(true); _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _gameWindow.Hide(); _pauseWindow.Hide(); // ------------------------------------------- // EventManager._init.Game.MenuButton.Resume -= Resume; _pauseWindow.OnMenuClick -= Menu; // ------------------------------------------- _gameManager.Destroy(); }
public static void HideStatic() { instance.Hide(); }
public static void HideStatic() { instance.Hide(); SoundManager.PlaySound(SoundManager.Sound.Pause); }
private void PauseWindowOnContinueButtonClickEvent() { _pauseWindow.Hide(); }
public static void HideStatic() { i.Hide(); }
public static void HideStatic() { sharedInstence.Hide(); }
public static void HideStatic() { shareInstance.Hide(); }