// Start is called before the first frame update void Start() { paused = false; pauseMenu = Instantiate(pauseMenu, new Vector3(100.0f, 100.0f), Quaternion.identity); playButton = Instantiate(playButton, new Vector3(100.0f, 100.0f), Quaternion.identity); exitButton = Instantiate(exitButton, new Vector3(100.0f, 100.0f), Quaternion.identity); }
void Awake() { breaktime = false; _floorData = GameObject.Find("Floor").GetComponent <MissedBall>(); _goalData = GameObject.Find("Goal").GetComponent <BallInGoal>(); _pauseStatus = GameObject.Find("Main Camera").GetComponent <PausePlay>(); string m_Path = Application.dataPath; }