Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Time Rewind"))
     {
         activeHouse++;
         if (activeHouse >= houses.Count)
         {
             activeHouse = 0;
         }
         ChangeHouseState();
         rewindScreen.SetActive(true);
         StartCoroutine(DisableCanvas(2f * Time.deltaTime));
         if (pauseMenu.isPaused)
         {
             pauseMenu.ChangeBackgroundState();
         }
     }
 }