// Use this for initialization void Start() { AddObserver(GameManager.Instance); m_PauseCanvas = GameObject.Find("PauseMenu"); m_OptionsCanvas = GameObject.Find("OptionsMenu"); m_InputCanvas = GameObject.Find("InputMenu"); m_InputMenu = m_InputCanvas.GetComponent<PauseInputMenu>(); m_PauseCanvas.SetActive(false); m_OptionsCanvas.SetActive(false); m_InputCanvas.SetActive(false); }
// Use this for initialization void Start() { AddObserver(GameManager.Instance); m_PauseCanvas = GameObject.Find("PauseMenu"); m_OptionsCanvas = GameObject.Find("OptionsMenu"); m_InputCanvas = GameObject.Find("InputMenu"); m_InputMenu = m_InputCanvas.GetComponent <PauseInputMenu>(); m_PauseCanvas.SetActive(false); m_OptionsCanvas.SetActive(false); m_InputCanvas.SetActive(false); }