private void ShowPauseGameUI()
    {
        GameModel   gameModel   = GetModel <GameModel>();
        PauseGameUI pauseGameUI = GetView <PauseGameUI>();

        pauseGameUI.Distance = gameModel.Distance;
        pauseGameUI.Coin     = gameModel.Coin;
        pauseGameUI.Goal     = gameModel.Goal;
        pauseGameUI.Show();
    }