public void Init(PausableSystem system) { pausableSystem = system; text.text = pausableSystem.name; pausableSystem.OnValueChanged += OnValueChanged; buttonWrapper.localScale = Vector3.zero; buttonWrapper.DOScale(Vector3.one, openTime).SetEase(openEase); }
public void Add(PausableSystem system) { Instantiate(systemPauserUiPrefab, systemPauserHolder).Init(system); }