protected override void Awake() { base.Awake(); hyperParameterSet[(int)HyperParameterOfSpell.Spell01] = new SpellHyperParameter { CoolDown = 3, Damage = 1, Range = 2.0f, ColliderHalfExtends = Vector3.one * 0.2f, Motion = (int)SpellMotionName.Normal01 }; Pattern pattern1 = new Pattern(1); pattern1.actionQueue.AddLast(ChillingSlash()); pattern1.actionQueue.AddLast(ChillingSlash()); pattern1.frequency = 20; pattern1.patternCooldown = 2; PatternGroup.Add(pattern1); }