void Start() { this.GetFiles("Vibration Patterns"); MenuManager menuManager = GetComponent <MenuManager>(); float slotHeight = menuManager.slotPrefab.GetComponent <RectTransform>().rect.height; menuManager.scrollViewContent.GetComponent <RectTransform>().sizeDelta = new Vector2(0, slotHeight * (RoukaViciController.instance.vibrationPatterns.Count + 1)); int i = 0; foreach (VibrationPattern vs in RoukaViciController.instance.vibrationPatterns) { GameObject button = Instantiate(menuManager.slotPrefab); button.transform.SetParent(menuManager.scrollViewContent, false); button.GetComponentInChildren <Text>().text = vs.getName(); PatternData data = button.GetComponent <PatternData>(); data.ID = i; data.selectPattern.onClick.AddListener(delegate { RoukaViciController.instance.setVibrationPattern(data.ID); }); data.editPattern.onClick.AddListener(delegate { menuManager.EditPattern(data.ID); }); data.removePattern.onClick.AddListener(delegate { menuManager.RemovePattern(data.ID); }); RoukaViciController.instance.patternButtons.Add(button); i += 1; } menuManager.InitializeUI(); }
IEnumerator SpawnBullets(Vector3 bulletMoveVector, Vector2 bulletDirection, PatternData patternData) { for (int y = 0; y < patternData.BulletStackAmount; y++) { GameObject bulletPoolAccordingToShape = GetBulletPoolAccordingToShape(patternData.BulletData.Shape); GameObject bullet = bulletPoolAccordingToShape.GetComponent <ObjectPool>().GetObject(); bullet.transform.position = bulletMoveVector; bullet.GetComponent <Bullet>().SetBulletData(patternData.BulletData); if (patternData.AimedAtPlayer) { if (FindObjectOfType <Player>()) { bullet.GetComponent <Bullet>().SetInitialMovementDirection((FindObjectOfType <Player>().transform.position)); } } else { bullet.GetComponent <Bullet>().SetInitialMovementDirection(bulletDirection); } bullet.SetActive(true); yield return(new WaitForSeconds(patternData.TimeBetweenBulletStackSpawns)); } }
//描画頂点データに対してForeachする(途中でberakした場合はfalseが帰る) protected void ForeachVertexList(Action <Rect, Rect> function) { //描画領域 Rect r = GetPixelAdjustedRect(); PatternData.ForeachVertexList(r, this.uvRect, this.skipTransParentCell, this.DicingData, function); }
/// <summary> /// Takes a pattern and its origin point and removes all the patterns that fall outside board. /// </summary> /// <param name="patterns"></param> /// <param name="origin"></param> /// <returns></returns> public virtual List <PatternData> InterpretPattern(List <PatternData> patterns, Vector2Int origin) { List <PatternData> returnList = new List <PatternData>(); foreach (PatternData pat in patterns) { PatternData tempPat = CreateInstance <PatternData>(); List <Vector2Int> returnPat = new List <Vector2Int>(); foreach (Vector2Int pos in pat.positions) { Vector2Int resultingPos = origin + pos; if (resultingPos.x < 0 || resultingPos.x > Board.BoardInstance.Width - 1 || resultingPos.y < 0 || resultingPos.y > Board.BoardInstance.Height - 1) // outside of the board { break; } returnPat.Add(resultingPos); } tempPat.positions = returnPat; returnList.Add(tempPat); } return(returnList); }
private void UpdateSelectedPattern(PatternData data) { m_SelectedPattern = data; if (m_SelectedPattern != null) { SetReponseEnables(true); DataEnums.EnumWrapper <HttpMethod>[] HttpMethodDataSource = comboBoxHttpMethod.DataSource as DataEnums.EnumWrapper <HttpMethod>[]; comboBoxHttpMethod.SelectedItem = HttpMethodDataSource.Where(c => c.Value == data.HttpMethod).First(); DataEnums.EnumWrapper <HttpStatusCode>[] HttpStatusCodeDataSource = comboBoxStatusCode.DataSource as DataEnums.EnumWrapper <HttpStatusCode>[]; comboBoxStatusCode.SelectedItem = HttpStatusCodeDataSource.Where(c => c.Value == data.ResponseData.ResponseCode).First(); DataEnums.EnumWrapper <ContentType>[] ContentTypeDataSource = comboBoxContentType.DataSource as DataEnums.EnumWrapper <ContentType>[]; comboBoxContentType.SelectedItem = ContentTypeDataSource.Where(c => c.Value == data.ResponseData.ContentType).First(); checkBoxReponseDelay.Checked = data.ResponseData.UseResponseDelay; txtResponseDelay.Text = data.ResponseData.ResponseDelay.ToString(); rtbResponse.Text = data.ResponseData.ResponseBody; } else { SetReponseEnables(false); toolStripButtonRemovePattern.Enabled = false; } }
static bool TryGetDataFromAttr(AttributeData attr, out PatternData data) { var args = attr.ConstructorArguments; if (args.Length != 2) { goto FAILURE; } var pattern = args[0].Value?.ToString(); var replacement = args[1].Value?.ToString(); if (pattern == null || replacement == null) { goto FAILURE; } try { data = new PatternData(new Regex(pattern), replacement); return(true); } catch { data = default; return(false); } FAILURE: data = default; return(false); }
void UpdatePatternData() { currentPatternData = BinaryLoader.LoadPatternData(currentSpellcard, currentSave); //if the file does not exists: if (currentPatternData == null) { currentPatternData = new PatternData(); currentPatternData.name = "Spellcard name"; } for (int i = 0; i < previewParticleSystems.Length; i++) { var emission = previewParticleSystems[i].emission; if (i < currentPatternData.particlePatterns.Count) { ParticleSystemScript.SetPSFromData(previewParticleSystems[i], currentPatternData.particlePatterns[i]); emission.enabled = true; } else { emission.enabled = false; } } spellcardName.text = currentPatternData.name; }
public void HoveredHighlightCells(PatternData pattern) { foreach (Vector2Int pos in pattern.positions) { //Vector2Int resultingPos = origin + pos; _board.CellLayer[pos.x, pos.y].UpdateState(CellState.HOVERED); } }
public static string SavePatternData(PatternData pattern, int patternIndex, int saveIndex) { string path = Serialize <PatternData>(pattern, GetPatternDataPath(patternIndex, saveIndex)); if (path != null) { return(Path.GetFileNameWithoutExtension(path)); } return(null); }
//Event Handlers private void toolStripButtonAdd_Click(object sender, EventArgs e) { using (AddMockResponseDialog AMRD = new AddMockResponseDialog()) { if (AMRD.ShowDialog() == DialogResult.OK) { PatternData newData = new PatternData(AMRD.MockResponseName); m_EndpointData.AddPattern(newData); } } }
MarkerData convertToMarkerData(JSONNode json) { MarkerData data = new MarkerData(); var polygonData = json["polygon"].AsArray; var edgesData = json["edges"].AsArray; var indicesData = json["indices"].AsArray; var patternsData = json["patterns"].AsArray; var polygon = new List <Vector3>(); var edges = new List <EdgeData>(); var indices = new List <int>(); var patterns = new List <PatternData>(); foreach (JSONClass vert in polygonData) { polygon.Add(new Vector3(sign * vert["x"].AsFloat, 0, sign * vert["y"].AsFloat)); } foreach (JSONClass edgeData in edgesData) { var edge = new EdgeData(); var dir = edgeData["direction"].AsObject; edge.id = edgeData["id"].AsInt; edge.pos = new Vector3(sign * edgeData["x"].AsFloat, 0, sign * edgeData["y"].AsFloat); edge.dir = new Vector3(sign * dir["x"].AsFloat, 0, sign * dir["y"].AsFloat); edges.Add(edge); } foreach (JSONData index in indicesData) { indices.Add(index.AsInt); } foreach (JSONClass pattern in patternsData) { var p = new PatternData(); var ids = pattern["ids"].AsArray; p.pattern = pattern["pattern"].AsInt; foreach (JSONData id in ids) { p.ids.Add(id.AsInt); } patterns.Add(p); } data.id = json["id"].AsInt; data.pos = new Vector3(sign * json["x"].AsFloat, 0f, sign * json["y"].AsFloat); data.size = json["size"].AsFloat; data.angle = json["angle"].AsFloat; data.polygon = polygon; data.edges = edges; data.indices = indices; data.edges = edges; data.patterns = patterns; return(data); }
private void toolStripButtonRemovePattern_Click(object sender, EventArgs e) { if (listViewResponses.SelectedItems.Count == 1) { ListViewItem thisItem = listViewResponses.SelectedItems[0]; if (thisItem.Tag is PatternData) { PatternData thisData = thisItem.Tag as PatternData; m_EndpointData.RemovePattern(thisData); thisItem.Remove(); } } }
private void AddPattern(PatternData data) { ListViewItem newReponseItem = new ListViewItem(data.DetailedName); newReponseItem.Tag = data; listViewResponses.Items.Add(newReponseItem); newReponseItem.Text = data.DetailedName + " )"; newReponseItem.Text = data.DetailedName; UpdateSelectedPattern(data); }
private void Start() { s = GetComponent <Ship>(); pd = patternData.GetComponent <PatternData>(); waypoints = pd.waypoints; if (pd.reverse) { waypoints.Reverse(); } currentWaypoint = 0; }
internal static PatternVM Convert(PatternData value) { var result = new PatternVM { PatternID = value.PatternID, Type = (Categories.enCategoryType)value.Type, Text = value.Text, CategoryID = value.CategoryID, CategoryRow = Categories.CategoryVM.Convert(value.CategoryDetails), Count = value.Count }; return(result); }
public void OnPattern(PatternData pattern, Dictionary <int, GameObject> edgeMap) { List <GameObject> edges = new List <GameObject>(); foreach (var id in pattern.ids) { if (!edgeMap.ContainsKey(id)) { return; } edges.Add(edgeMap[id]); } OnPattern(edges); }
public virtual void Execute(PatternData pattern, Vector2Int origin) { List <PatternData> tempList = new List <PatternData> { pattern }; List <PatternData> useList = InterpretPattern(tempList, origin); foreach (PatternData pat in useList) { foreach (Vector2Int pos in pat.positions) { Debug.Log("Tile being affected is " + pos); } } }
IEnumerator PlayPattern(PatternData pattern) { patternTimer = 0f; RandomPowers = pattern.allowRandomPower; foreach (float f in pattern.patterns.Keys) { while (patternTimer < f * 2) { patternTimer += Time.deltaTime; yield return(new WaitForFixedUpdate()); } if (pattern.allowMirrorimages) { switch (Random.Range(0, 3)) { case 0: foreach (int i in pattern.patterns[f]) { GenerateObstacle(i); } break; case 1: foreach (int i in pattern.patterns[f]) { GenerateObstacles_SphericalSymmetric(i); } break; case 2: foreach (int i in pattern.patterns[f]) { GenerateObstacles_BilateralSymmetric(i); } break; } } else { foreach (int i in pattern.patterns[f]) { GenerateObstacle(i); } } } RandomPowers = true; StartCoroutine(WaitPattern()); }
public static PatternData LoadPatternData(int patternIndex, int saveIndex) { PatternData pattern = Deserialize <PatternData>(GetPatternDataPath(patternIndex, saveIndex)); if (pattern != null) { return(pattern); } if (saveIndex != 0) { return(null); } return(Deserialize <PatternData>(GetDefaultPatternDataPath(patternIndex, saveIndex))); }
void Start() { rigidbody = GetComponent <Rigidbody>(); HPSlider = HPbar.GetComponent <Slider>(); HP = HPmax; //Load the spellcards using the current save number; int saveIndex = Global.GetCurrentSaveIndex(); patterns.Clear(); for (int i = 0; i < 5; i++) { PatternData data = BinaryLoader.LoadPatternData(i, saveIndex); if (data != null) { var pattern = ParticleSystemScript.GetPSListFromDataList(data, transform); //set loop to true for auto attack if (i == 0) { foreach (var ps in pattern.particleSystems) { var main = ps.main; main.loop = true; } } patterns.Add(pattern); } } //disable all particle system emissions foreach (var kp in patterns) { foreach (var system in kp.particleSystems) { var emission = system.emission; emission.enabled = false; } } ActivateSpellCard(0); }
private void AddPatternPart(string pattern) { PatternData data = _patterns[pattern]; IContentPart part; if (data.FunctionType.HasValue) { part = new FunctionPart(data.FunctionType.Value); } else { part = new DataPart(data.ColumnOrdinal); } _parts.Add(part); }
public PatternViewModel(PatternData data) { Data = data; Pattern = new ObservableValue<string>(data.Regex.ToString()); Enabled = new ObservableValue<bool>(data.Enabled); IsEmpty = Pattern.GetObservable(string.IsNullOrEmpty); Enabled.PropertyChanged += (sender, e) => { data.Enabled = ((ObservableValue<bool>)sender).Value; }; Pattern.PropertyChanged += (sender, e) => { var pattern = ((ObservableValue<string>) sender).Value; if (string.IsNullOrEmpty(pattern)) return; data.Regex = new Regex(pattern); }; }
// Use this for initialization void Start() { predator = Instantiate(predator, startPosition.transform.position, Quaternion.identity); predator.AddComponent <Rigidbody>(); predatorBody = predator.GetComponent <Rigidbody>(); Vector3 stepVector = predator.transform.forward; pattern = new PatternData[] { new PatternData(Movement.Step, stepVector * speed, Time.deltaTime * 45), new PatternData(Movement.Turn, Quaternion.Euler(0, 90f, 0), Time.deltaTime * 45), new PatternData(Movement.Step, transform.right * speed, Time.deltaTime * 45), new PatternData(Movement.Turn, Quaternion.Euler(0, -90f, 0), Time.deltaTime * 45) }; currentStep = 0; }
static public PlayerPattern GetPSListFromDataList(PatternData pd, Transform parent) { GameObject prefab = Resources.Load <GameObject>("defaultParticleSsytem"); PlayerPattern playerPattern = new PlayerPattern(); foreach (ParticleSystemData psd in pd.particlePatterns) { GameObject psh = GameObject.Instantiate(prefab, parent.position, parent.rotation, parent); ParticleSystem tmpps = psh.GetComponent <ParticleSystem>(); SetPSHromData(psh, psd); playerPattern.particleSystems.Add(tmpps); } playerPattern.cooldown = pd.cooldown; playerPattern.duration = pd.duration; return(playerPattern); }
private PatternData[] GetPatternData(Pattern[] renoisePatterns, SequencerTrack[] sequencerTracks, int numMasterTrackColumns) { PatternData[] patternsData = new PatternData[renoisePatterns.Length]; for (int cp = 0; cp < renoisePatterns.Length; cp++) { TrackLineData[] tracksLineData = GetLineTrackDataFromPattern(renoisePatterns[cp], sequencerTracks); MasterTrackLineData[] masterTracksLineData = GetMasterTrackDataFromPattern(renoisePatterns[cp], numMasterTrackColumns); patternsData[cp].TracksLineData = tracksLineData; patternsData[cp].MasterTrackLineData = masterTracksLineData; patternsData[cp].NumRows = renoisePatterns[cp].NumberOfLines; } return(patternsData); }
private void listViewResponses_SelectedIndexChanged(object sender, EventArgs e) { if (listViewResponses.SelectedItems.Count > 1) { UpdateSelectedPattern(null); } else if (listViewResponses.SelectedItems.Count == 1) { ListViewItem thisItem = listViewResponses.SelectedItems[0]; if (thisItem.Tag is PatternData) { PatternData thisData = thisItem.Tag as PatternData; UpdateSelectedPattern(thisData); } } else { UpdateSelectedPattern(null); } }
IEnumerator StartPattern(PatternData pattern) { yield return(new WaitForSecondsRealtime(1)); foreach (float f in pattern.patterns.Keys) { while (patternTimer < f * 2) { patternTimer += Time.deltaTime; yield return(new WaitForFixedUpdate()); } foreach (int i in pattern.patterns[f]) { GenerateObstacle(i); } } StartCoroutine(WaitPattern()); }
private void ShowInverted() { //Effect 3 for (int i = 0; i < GameBrain.instance.FdEffect2.Length; i++) { GameBrain.instance.FdEffect2[i].SetShaderData(i, Frame); } GameBrain.instance.ColData.SetShaderData(Frame); Frame += direction; if ((Frame >= 45) || (Frame < 0)) { direction *= -1; Frame += direction; for (int i = 0; i < 4; i++) { PatternData tmp = GameBrain.instance.FdEffect2[i * 2].ptrndata; GameBrain.instance.FdEffect2[i * 2].ptrndata = GameBrain.instance.FdEffect2[i * 2 + 1].ptrndata; GameBrain.instance.FdEffect2[i * 2 + 1].ptrndata = tmp; } } }
private void SpawnShip(ShipData s, float weaponOffset) { GameObject newPattern = Instantiate(s.pattern); PatternData newPatternData = newPattern.GetComponent <PatternData>(); Transform spawnPoint = newPatternData.waypoints[0]; newPatternData.waypoints.RemoveAt(0); GameObject ship = Instantiate(s.spawnType, spawnPoint.position, spawnPoint.rotation, Gamemaster.ships.transform); EnemyShip es = ship.GetComponent <EnemyShip>(); WeaponComponent wc = ship.GetComponentInChildren <WeaponComponent>(); wc.SetInitialFireTime(weaponOffset); Logger.Instance.LogSpawn(es.stats, newPatternData); Gamemaster.Instance.totalPossiblePoints += es.stats.score; // Even if ship doesn't break, total score goes up EnemyPatternComponent epc = ship.AddComponent <EnemyPatternComponent>(); epc.patternData = newPattern; Destroy(newPattern); }
public override List <PatternData> InterpretPattern(List <PatternData> patterns, Vector2Int origin) { patterns = base.InterpretPattern(patterns, origin); List <PatternData> returnList = new List <PatternData>(); foreach (PatternData pat in patterns) { PatternData tempPat = CreateInstance <PatternData>(); List <Vector2Int> returnPat = new List <Vector2Int>(); foreach (Vector2Int pos in pat.positions) { Vector2Int resultingPos = pos; // Conditions for modifying the pattern returnPat.Add(resultingPos); } tempPat.positions = returnPat; returnList.Add(tempPat); } return(returnList); }
public StripeImageProcessor(PatternData pattern, ImageProcessor imageProcessor) : base(pattern, imageProcessor) { }
private static PatternData FindTemplateRecursive(AIMLData ai, List<string> text, PatternData data, int searchPos) { var key = text[searchPos]; if (data.IsInWildcard && searchPos < text.Count - 1 && !ai.Data.ContainsKey("_") && !ai.Data.ContainsKey(key.ToUpper()) && !ai.Data.ContainsKey("*")) { data.WildTexts[data.WildTexts.Count - 1].WildText += key + " "; return FindTemplateRecursive(ai, text, data, searchPos + 1); } if (ai.Data.ContainsKey("_")) { if (searchPos == text.Count - 1) { data.IsAnswer = true; data.Template = ai.Data["_"].Template; return data; } data.WildTexts.Add(new WildData { WildText = key + " ", WildType = data.WildType }); data.IsInWildcard = true; data = FindTemplateRecursive(ai.Data["_"], text, data, searchPos + 1); if (data.IsAnswer) return data; data.WildTexts.RemoveAt(data.WildTexts.Count - 1); data.WildType = data.WildTexts.Count == 0 ? StarType.Pattern : data.WildTexts[data.WildTexts.Count - 1].WildType; } if (ai.Data.ContainsKey(key.ToUpper())) { if (searchPos == text.Count - 1) { data.IsAnswer = true; data.Template = ai.Data[key.ToUpper()].Template; return data; } if (key.ToUpper() == "<THAT>") data.WildType = StarType.That; if (key.ToUpper() == "<TOPIC>") data.WildType = StarType.Topic; data.IsInWildcard = false; data = FindTemplateRecursive(ai.Data[key.ToUpper()], text, data, searchPos + 1); if (data.IsAnswer) return data; } if (!data.IsAnswer && ai.Data.ContainsKey("*")) { if (searchPos == text.Count - 1) { data.IsAnswer = true; data.Template = ai.Data["*"].Template; return data; } data.WildTexts.Add(new WildData { WildText = key + " ", WildType = data.WildType }); data.IsInWildcard = true; data = FindTemplateRecursive(ai.Data["*"], text, data, searchPos + 1); if (data.IsAnswer) return data; data.WildTexts.RemoveAt(data.WildTexts.Count - 1); data.WildType = data.WildTexts.Count == 0 ? StarType.Pattern : data.WildTexts[data.WildTexts.Count - 1].WildType; } return data; }
private SearchResult FindNextPattern(string pattern, Path path, SnapshotPoint point, int count) { var patternData = new PatternData(pattern, path); return _search.FindNextPattern(patternData, point, _wordNavigator, count); }