private void Start()
 {
     pathfinding = new Pathfinding(GRID_X, GRID_Y);
     pathfindingDebugStepVisual.Setup(pathfinding.GetGrid());
     pathfindingVisual.SetGrid(pathfinding.GetGrid());
     grid = pathfinding.GetGrid();
 }
    private void Start()
    {
        pathfindingGrid = new Grid <GridNode>(gridSize.x, gridSize.y, 1f, Vector3.zero, (Grid <GridNode> grid, int x, int y) => new GridNode(grid, x, y));

        pathfindingGrid.GetGridObject(2, 0).SetIsWalkable(false);

        pathfindingVisual.SetGrid(pathfindingGrid);
    }
    // Start is called before the first frame update
    void Start()
    {
        pathfinding = new Pathfinding(width: gridSize.x, height: gridSize.y, startPosition: Vector2Int.zero, debugGrid: debugGrid);

        if (pathfindingDebugVisual != null)
        {
            pathfindingDebugVisual.Setup(pathfinding.Grid);
        }

        if (pathfindingVisual != null)
        {
            pathfindingVisual.SetGrid(pathfinding.Grid);
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        // intro fade animation
        Fade.gameObject.SetActive(true);
        Fade.Play("Black");

        // advance mode
        AdvanceMode.interactable = GameData.instance.isAdvanceModeUnlocked();

        // start menu coroutine
        StartCoroutine(Init());
        instance = this;

        // mute npcs
        GameData.instance.muteFX = true;

        // set menus active
        MainMenu.SetActive(true);
        PlayMenu.SetActive(false);
        SettingsMenu.SetActive(false);
        Credits.SetActive(false);

        // load data from GameData
        width  = GameData.instance.menuGridWidth;
        height = GameData.instance.menuGridHeight;
        Vector3 origin = GameData.instance.menuGridOrigin;

        worldCamera = Camera.main;
        pathfinding = new Pathfinding(width, height, origin);
        grid        = pathfinding.GetGrid();
        GameData.instance.LoadMenuWalkableTiles();

        if (GameData.instance.devTools)
        {
            grid.DrawGrid();
            pathfindingVisual.SetGrid(grid);
        }
    }
Example #5
0
 private void Start()
 {
     iniciargrilla(20, 10);
     //pathfindingDebugStepVisual.Setup(grilla);
     pathfindingVisual.SetGrid(grilla);
     pathfindingVisual1.SetGrid(grilla);
     pathfindingVisual2.SetGrid(grilla);
     pathfindingVisual3.SetGrid(grilla);
     pathfindingVisual4.SetGrid(grilla);
     pathfindingVisual5.SetGrid(grilla);
     pathfindingVisualP.SetGrid(grilla);
     pathfindingVisualP1.SetGrid(grilla);
     pathfindingVisualP2.SetGrid(grilla);
     pathfindingVisualP3.SetGrid(grilla);
     StartNode         = grilla.GetGridObject(0, 0);
     VecindadValida    = new List <CasillaNodo>(); // casillas de la vecindad que puede visitar
     SegurosSinVisitar = new List <CasillaNodo> {
         StartNode
     };                                                       // casillas seguras posibles sin visitar
     CaminosVisitados = new List <CasillaNodo>();
     NodoActual       = grilla.GetGridObject(0, 0);
     NodoActual.CrearPosible(-1);
 }
Example #6
0
 private void Start()
 {
     player      = GameObject.Find("Player");;
     pathfinding = new Pathfinding(10, 10);
     pathfindingVisual.SetGrid(pathfinding.GetGrid());
 }
 private void Start()
 {
     pathfinding = new PathFinding(10, 10);
     pathfindingVisual.SetGrid(pathfinding.GetGrid());
 }
Example #8
0
 private void Start()
 {
     pathfinding = new Pathfinding(20, 10);
     pathfindingDebugStepVisual.Setup(pathfinding.GetGrid());
     pathfindingVisual.SetGrid(pathfinding.GetGrid());
 }
Example #9
0
 private void Awake()
 {
     pathfinding = new Pathfinding(width, height);
     pathfindingDebugStepVisual.Setup(pathfinding.GetGrid());
     pathfindingVisual.SetGrid(pathfinding.GetGrid());
 }
Example #10
0
 private void Start()
 {
     _pathfinding = new Pathfinding(gridX, gridY, cellSize);
     _pathfindingDebugStepVisual.Setup(_pathfinding.GetGrid());
     _pathfindingVisual.SetGrid(_pathfinding.GetGrid());
 }
Example #11
0
 private void Start()
 {
     pathfinding = new AStar_PathFinder(20, 10);
     pathfindingDebugStepVisual.Setup(pathfinding.GetGrilla());
     pathfindingVisual.SetGrid(pathfinding.GetGrilla());
 }
Example #12
0
 //Create our map of nodes
 void Start()
 {
     pathfinding = new Pathfinding(gridSize, gridSize);
     pathfindingVisual.SetGrid(pathfinding.GetMap());
 }