public static void Main(string[] args) { if (args.Length < 1) { string defaultHost = "r99acm.device.mst.edu"; System.Console.Write("Game Id: "); string gameId = System.Console.ReadLine(); args = new string[] { defaultHost, gameId }; if (args[1] == "") { Bb.MaxX = 5; Bb.MaxY = 5; BitArray passable = new BitArray(new bool[] { true, true, true, false, true, true, false, false, true, true, true, true, true, true, true, false, false, false, true, true, true, true, true, true, false }); foreach (Point p in Pather.aStar(new Point(3, 3), new Point(0, 0), passable)) { Console.WriteLine(p); } BitArray want = new BitArray(new bool[] { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false }); Console.WriteLine(Pather.aStar(new Point(3, 3), want, passable)); return; } } IntPtr connection = Client.createConnection(); AI ai = new AI(connection); if ((Client.serverConnect(connection, args[0], "19000")) == 0) { System.Console.WriteLine("Unable to connect to server"); return; } if ((Client.serverLogin(connection, ai.username(), ai.password())) == 0) { return; } if (args.Length < 2) { Client.createGame(connection); } else { Client.joinGame(connection, Int32.Parse(args[1]), "player"); } while (Client.networkLoop(connection) != 0) { if (ai.startTurn()) { Client.endTurn(connection); } else { Client.getStatus(connection); } } Client.networkLoop(connection); //Grab end game state Client.networkLoop(connection); //Grab log ai.end(); return; }