private void OnTriggerEnter(Collider other) { PathTriggerVolume vol = other.gameObject.GetComponent <PathTriggerVolume>(); if (vol != null) { if (showDebug) { Debug.Log("enter path volume"); } BezierSpline newSpline = vol.Path; if (newSpline == null) { Debug.Log("PathKeeper - OnTriggerEnter: Path not set in path trigger volume"); } if (!paths.ContainsKey(newSpline)) { Path newPath = new Path { splinePos = Vector3.zero, tangent = Vector3.right, horTangent = Vector3.right, relativePosition = 0f, pathVelocity = 0f }; paths.Add(newSpline, newPath); } } }
private void OnTriggerExit(Collider other) { PathTriggerVolume vol = other.gameObject.GetComponent <PathTriggerVolume>(); if (vol != null) { if (showDebug) { Debug.Log("exit path volume"); } BezierSpline oldSpline = vol.Path; if (oldSpline == null) { Debug.Log("PathKeeper - OnTriggerExit: Path not set in path trigger volume"); } if (paths.ContainsKey(oldSpline)) { paths.Remove(oldSpline); } } }