public void method_4(DrawingContext drawingContext_0, float float_0, float float_1, Map map_0) { SolidColorBrush lime = System.Windows.Media.Brushes.Lime; System.Windows.Media.Color cyan = Colors.Cyan; System.Windows.Media.Brush brush = new SolidColorBrush(System.Windows.Media.Color.FromArgb(60, cyan.R, cyan.G, cyan.B)); foreach (KeyValuePair <string, ICollidable> keyValuePair in map_0.Collidables) { ICollidable value = keyValuePair.Value; if (value != null) { CollidableSphere collidableSphere = keyValuePair.Value as CollidableSphere; if (collidableSphere != null) { drawingContext_0.DrawEllipse(brush, null, new System.Windows.Point((double)(collidableSphere.Center.X * float_0), (double)(collidableSphere.Center.Y * float_1)), (double)((float)collidableSphere.Radius * float_0), (double)((float)collidableSphere.Radius * float_1)); } else if (value.imethod_0(map_0) != CollidableType.None) { Rectangle rectangle = value.imethod_1(); if (rectangle.Y < 0) { rectangle.Height += rectangle.Y; rectangle.Y = 0; } if (rectangle.Bottom > map_0.MapSize.Height) { rectangle.Height -= rectangle.Bottom - map_0.MapSize.Height; } if (rectangle.Height >= 0 && rectangle.Width >= 0) { drawingContext_0.DrawRectangle(brush, null, new Rect((double)(float_0 * (float)rectangle.X), (double)(float_1 * (float)rectangle.Y), (double)((float)rectangle.Width * float_0), (double)((float)rectangle.Height * float_1))); } } } } PathSequence pathSequence = this.Context.Map.Grid.PathCache.method_2(); if (pathSequence != null) { List <Vector2> path = pathSequence.Path; if (path.Count > 1) { Vector2 vector = path.FirstOrDefault <Vector2>(); foreach (Vector2 vector2 in path) { if (!(vector2 == vector)) { drawingContext_0.DrawLine(new System.Windows.Media.Pen(System.Windows.Media.Brushes.Red, 2.0), new System.Windows.Point((double)(vector.X * float_0), (double)(vector.Y * float_1)), new System.Windows.Point((double)(vector2.X * float_0), (double)(vector2.Y * float_1))); vector = vector2; } } } } }
public override Vector2?vmethod_21(bool bool_3) { GClass855.< > c__DisplayClass9_0 CS$ < > 8__locals1 = new GClass855.< > c__DisplayClass9_0(); CS$ < > 8__locals1.gclass855_0 = this; CS$ < > 8__locals1.vector2_0 = base.Hero.Position; CS$ < > 8__locals1.vector2_1 = (this.vmethod_41(CS$ < > 8__locals1.vector2_0, 2250) ?? this.vmethod_17()[0].smethod_4()); CS$ < > 8__locals1.float_0 = Math.Min(Vector2.Distance(base.Hero.Position, CS$ < > 8__locals1.vector2_1) + 500f, 2500f); CS$ < > 8__locals1.pathSequence_0 = null; Map.Navigators.method_4(new Action <MapNavigator>(CS$ < > 8__locals1.method_0), 0); if (CS$ < > 8__locals1.pathSequence_0 != null) { base.Map.Grid.method_13(CS$ < > 8__locals1.pathSequence_0); } PathSequence pathSequence_ = CS$ < > 8__locals1.pathSequence_0; return(new Vector2?((pathSequence_ != null) ? pathSequence_.Destination : base.C.Game.Security.method_5(base.Map, this.vmethod_17()))); }